Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -13,7 +13,7 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, on_floor = 1), \
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)
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/obj/item/stack/sheet/animalhide/human/New(var/loc, var/amount=null)
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/obj/item/stack/sheet/animalhide/human/Initialize(mapload, new_amount, merge = TRUE)
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recipes = human_recipes
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return ..()
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@@ -33,7 +33,7 @@ var/global/list/datum/stack_recipe/corgi_recipes = list ( \
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new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, on_floor = 1), \
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)
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/obj/item/stack/sheet/animalhide/corgi/New(var/loc, var/amount=null)
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/obj/item/stack/sheet/animalhide/corgi/Initialize(mapload, new_amount, merge = TRUE)
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recipes = corgi_recipes
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return ..()
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@@ -54,7 +54,7 @@ var/global/list/datum/stack_recipe/monkey_recipes = list ( \
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new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2, on_floor = 1), \
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)
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/obj/item/stack/sheet/animalhide/monkey/New(var/loc, var/amount=null)
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/obj/item/stack/sheet/animalhide/monkey/Initialize(mapload, new_amount, merge = TRUE)
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recipes = monkey_recipes
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return ..()
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@@ -75,7 +75,7 @@ var/global/list/datum/stack_recipe/xeno_recipes = list ( \
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new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2, on_floor = 1), \
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)
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/obj/item/stack/sheet/animalhide/xeno/New(var/loc, var/amount=null)
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/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
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recipes = xeno_recipes
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return ..()
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@@ -138,7 +138,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
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new/datum/stack_recipe("sinew restraints", /obj/item/weapon/restraints/handcuffs/sinew, 1, on_floor = 1), \
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)
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/obj/item/stack/sheet/sinew/New(var/loc, var/amount=null)
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/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge = TRUE)
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recipes = sinew_recipes
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return ..()
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/*
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@@ -173,7 +173,7 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
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playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
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user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
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if(do_after(user,50, target = src))
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user << "<span class='notice'>You cut the hair from this [src.singular_name].</span>"
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to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
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//Try locating an exisitng stack on the tile and add to there if possible
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for(var/obj/item/stack/sheet/hairlesshide/HS in user.loc)
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if(HS.amount < 50)
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