Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -29,9 +29,9 @@
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if (M.use(1))
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use(1)
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var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
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user << "<span class='notice'>You make a light tile.</span>"
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to_chat(user, "<span class='notice'>You make a light tile.</span>")
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L.add_fingerprint(user)
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else
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user << "<span class='warning'>You need one metal sheet to finish the light tile!</span>"
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to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
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else
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return ..()
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