Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -29,9 +29,9 @@
if (M.use(1))
use(1)
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
user << "<span class='notice'>You make a light tile.</span>"
to_chat(user, "<span class='notice'>You make a light tile.</span>")
L.add_fingerprint(user)
else
user << "<span class='warning'>You need one metal sheet to finish the light tile!</span>"
to_chat(user, "<span class='warning'>You need one metal sheet to finish the light tile!</span>")
else
return ..()