Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -15,7 +15,7 @@
if(I && I.imp_in)
I.hidden_uplink.telecrystals += amount
use(amount)
user << "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>"
to_chat(user, "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>")
/obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity)
if(!proximity)
@@ -24,7 +24,7 @@
if(I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
I.hidden_uplink.telecrystals += amount
use(amount)
user << "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>"
to_chat(user, "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>")
/obj/item/stack/telecrystal/five
amount = 5