Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -15,7 +15,7 @@
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if(I && I.imp_in)
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I.hidden_uplink.telecrystals += amount
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use(amount)
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user << "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>"
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to_chat(user, "<span class='notice'>You press [src] onto yourself and charge your hidden uplink.</span>")
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/obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity)
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if(!proximity)
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@@ -24,7 +24,7 @@
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if(I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
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I.hidden_uplink.telecrystals += amount
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use(amount)
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user << "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>"
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to_chat(user, "<span class='notice'>You slot [src] into the [I] and charge its internal uplink.</span>")
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/obj/item/stack/telecrystal/five
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amount = 5
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