Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -24,11 +24,11 @@
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var/obj/item/weapon/weldingtool/WT = W
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if(get_amount() < 4)
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user << "<span class='warning'>You need at least four tiles to do this!</span>"
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to_chat(user, "<span class='warning'>You need at least four tiles to do this!</span>")
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return
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if(WT.is_hot() && !mineralType)
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user << "<span class='warning'>You can not reform this!</span>"
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to_chat(user, "<span class='warning'>You can not reform this!</span>")
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return
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if(WT.remove_fuel(0,user))
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@@ -111,6 +111,18 @@
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/obj/item/stack/tile/fakespace/loaded
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amount = 30
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/obj/item/stack/tile/fakepit
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name = "fake pits"
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singular_name = "fake pit"
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desc = "A piece of carpet with a forced perspective illusion of a pit. No way this could fool anyone!"
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icon_state = "tile_pit"
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turf_type = /turf/open/floor/fakepit
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/tile/fakepit
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/obj/item/stack/tile/fakepit/loaded
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amount = 30
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//High-traction
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/obj/item/stack/tile/noslip
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name = "high-traction floor tile"
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@@ -124,6 +136,34 @@
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/obj/item/stack/tile/noslip/thirty
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amount = 30
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//Circuit
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/obj/item/stack/tile/circuit
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name = "blue circuit tile"
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singular_name = "blue circuit tile"
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desc = "A blue circuit tile."
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icon_state = "tile_bcircuit"
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turf_type = /turf/open/floor/circuit
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/obj/item/stack/tile/circuit/green
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name = "green circuit tile"
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singular_name = "green circuit tile"
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desc = "A green circuit tile."
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icon_state = "tile_gcircuit"
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turf_type = /turf/open/floor/circuit/green
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/obj/item/stack/tile/circuit/green/anim
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turf_type = /turf/open/floor/circuit/green/anim
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/obj/item/stack/tile/circuit/red
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name = "red circuit tile"
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singular_name = "red circuit tile"
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desc = "A red circuit tile."
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icon_state = "tile_rcircuit"
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turf_type = /turf/open/floor/circuit/red
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/obj/item/stack/tile/circuit/red/anim
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turf_type = /turf/open/floor/circuit/red/anim
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//Pod floor
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/obj/item/stack/tile/pod
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name = "pod floor tile"
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