Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -81,7 +81,7 @@
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if(O.opened)
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return
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if(!O.delivery_icon) //no delivery icon means unwrappable closet (e.g. body bags)
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user << "<span class='warning'>You can't wrap this!</span>"
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to_chat(user, "<span class='warning'>You can't wrap this!</span>")
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return
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if(use(3))
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var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
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@@ -90,14 +90,14 @@
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P.add_fingerprint(user)
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O.add_fingerprint(user)
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else
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user << "<span class='warning'>You need more paper!</span>"
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to_chat(user, "<span class='warning'>You need more paper!</span>")
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return
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else
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user << "<span class='warning'>The object you are trying to wrap is unsuitable for the sorting machinery!</span>"
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to_chat(user, "<span class='warning'>The object you are trying to wrap is unsuitable for the sorting machinery!</span>")
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return
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user.visible_message("<span class='notice'>[user] wraps [target].</span>")
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user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [name] on [target]</font>")
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user.log_message("<font color='blue'>Has used [name] on [target]</font>", INDIVIDUAL_ATTACK_LOG)
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/obj/item/stack/packageWrap/Destroy()
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if(!amount)
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