Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -34,14 +34,14 @@ AI MODULES
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/obj/item/weapon/aiModule/proc/show_laws(var/mob/user as mob)
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if(laws.len)
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user << "<B>Programmed Law[(laws.len > 1) ? "s" : ""]:</B>"
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to_chat(user, "<B>Programmed Law[(laws.len > 1) ? "s" : ""]:</B>")
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for(var/law in laws)
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user << "\"[law]\""
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to_chat(user, "\"[law]\"")
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//The proc other things should be calling
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/obj/item/weapon/aiModule/proc/install(datum/ai_laws/law_datum, mob/user)
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if(!bypass_law_amt_check && (!laws.len || laws[1] == "")) //So we don't loop trough an empty list and end up with runtimes.
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user << "<span class='warning'>ERROR: No laws found on board.</span>"
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to_chat(user, "<span class='warning'>ERROR: No laws found on board.</span>")
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return
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var/overflow = FALSE
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@@ -53,16 +53,16 @@ AI MODULES
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if(mylaw != "")
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tot_laws++
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if(tot_laws > config.silicon_max_law_amount && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset
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user << "<span class='caution'>Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws."
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to_chat(user, "<span class='caution'>Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws.")
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message_admins("[key_name_admin(user)] tried to upload laws to [law_datum.owner ? key_name_admin(law_datum.owner) : "an AI core"] that would exceed the law cap.")
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overflow = TRUE
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var/law2log = transmitInstructions(law_datum, user, overflow) //Freeforms return something extra we need to log
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if(law_datum.owner)
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user << "<span class='notice'>Upload complete. [law_datum.owner]'s laws have been modified.</span>"
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to_chat(user, "<span class='notice'>Upload complete. [law_datum.owner]'s laws have been modified.</span>")
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law_datum.owner.law_change_counter++
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else
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user << "<span class='notice'>Upload complete.</span>"
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to_chat(user, "<span class='notice'>Upload complete.</span>")
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var/time = time2text(world.realtime,"hh:mm:ss")
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var/ainame = law_datum.owner ? law_datum.owner.name : "empty AI core"
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@@ -74,7 +74,7 @@ AI MODULES
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//The proc that actually changes the silicon's laws.
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/obj/item/weapon/aiModule/proc/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow = FALSE)
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if(law_datum.owner)
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law_datum.owner << "<span class='userdanger'>[sender] has uploaded a change to the laws you must follow using a [name].</span>"
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to_chat(law_datum.owner, "<span class='userdanger'>[sender] has uploaded a change to the laws you must follow using a [name].</span>")
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/******************** Modules ********************/
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@@ -110,10 +110,10 @@ AI MODULES
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/obj/item/weapon/aiModule/zeroth/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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if(law_datum.owner)
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if(law_datum.owner.laws.zeroth)
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law_datum.owner << "[sender.real_name] attempted to modify your zeroth law."
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law_datum.owner << "It would be in your best interest to play along with [sender.real_name] that:"
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to_chat(law_datum.owner, "[sender.real_name] attempted to modify your zeroth law.")
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to_chat(law_datum.owner, "It would be in your best interest to play along with [sender.real_name] that:")
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for(var/failedlaw in laws)
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law_datum.owner << "[failedlaw]"
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to_chat(law_datum.owner, "[failedlaw]")
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return 1
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for(var/templaw in laws)
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@@ -161,7 +161,7 @@ AI MODULES
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/obj/item/weapon/aiModule/supplied/safeguard/install(datum/ai_laws/law_datum, mob/user)
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if(!targetName)
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user << "No name detected on module, please enter one."
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to_chat(user, "No name detected on module, please enter one.")
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return 0
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..()
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@@ -188,7 +188,7 @@ AI MODULES
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/obj/item/weapon/aiModule/zeroth/oneHuman/install(datum/ai_laws/law_datum, mob/user)
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if(!targetName)
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user << "No name detected on module, please enter one."
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to_chat(user, "No name detected on module, please enter one.")
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return 0
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..()
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@@ -255,7 +255,7 @@ AI MODULES
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/obj/item/weapon/aiModule/supplied/freeform/install(datum/ai_laws/law_datum, mob/user)
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if(laws[1] == "")
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user << "No law detected on module, please create one."
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to_chat(user, "No law detected on module, please create one.")
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return 0
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..()
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@@ -274,15 +274,15 @@ AI MODULES
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if(lawpos == null)
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return
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if(lawpos <= 0)
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user << "<span class='warning'>Error: The law number of [lawpos] is invalid.</span>"
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to_chat(user, "<span class='warning'>Error: The law number of [lawpos] is invalid.</span>")
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lawpos = 1
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return
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user << "<span class='notice'>Law [lawpos] selected.</span>"
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to_chat(user, "<span class='notice'>Law [lawpos] selected.</span>")
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..()
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/obj/item/weapon/aiModule/remove/install(datum/ai_laws/law_datum, mob/user)
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if(lawpos > (law_datum.get_law_amount(list(LAW_INHERENT = 1, LAW_SUPPLIED = 1))))
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user << "<span class='warning'>There is no law [lawpos] to delete!</span>"
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to_chat(user, "<span class='warning'>There is no law [lawpos] to delete!</span>")
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return
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..()
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@@ -482,7 +482,7 @@ AI MODULES
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/obj/item/weapon/aiModule/syndicate/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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// ..() //We don't want this module reporting to the AI who dun it. --NEO
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if(law_datum.owner)
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law_datum.owner << "<span class='warning'>BZZZZT</span>"
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to_chat(law_datum.owner, "<span class='warning'>BZZZZT</span>")
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if(!overflow)
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law_datum.owner.add_ion_law(laws[1])
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else
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@@ -507,7 +507,7 @@ AI MODULES
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/obj/item/weapon/aiModule/toyAI/transmitInstructions(datum/ai_laws/law_datum, mob/sender, overflow)
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//..()
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if(law_datum.owner)
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law_datum.owner << "<span class='warning'>BZZZZT</span>"
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to_chat(law_datum.owner, "<span class='warning'>BZZZZT</span>")
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if(!overflow)
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law_datum.owner.add_ion_law(laws[1])
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else
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@@ -521,7 +521,7 @@ AI MODULES
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/obj/item/weapon/aiModule/toyAI/attack_self(mob/user)
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laws[1] = generate_ion_law()
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user << "<span class='notice'>You press the button on [src].</span>"
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to_chat(user, "<span class='notice'>You press the button on [src].</span>")
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playsound(user, 'sound/machines/click.ogg', 20, 1)
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src.loc.visible_message("<span class='warning'>\icon[src] [laws[1]]</span>")
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