Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -547,14 +547,14 @@ var/global/list/RPD_recipes=list(
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return
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if(EATING_MODE) //Eating pipes
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user << "<span class='notice'>You start destroying a pipe...</span>"
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to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 2, target = A))
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activate()
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qdel(A)
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if(ATMOS_MODE) //Making pipes
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user << "<span class='notice'>You start building a pipe...</span>"
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to_chat(user, "<span class='notice'>You start building a pipe...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 2, target = A))
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activate()
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@@ -564,7 +564,7 @@ var/global/list/RPD_recipes=list(
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P.add_fingerprint(usr)
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if(METER_MODE) //Making pipe meters
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user << "<span class='notice'>You start building a meter...</span>"
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to_chat(user, "<span class='notice'>You start building a meter...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 2, target = A))
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activate()
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@@ -572,15 +572,15 @@ var/global/list/RPD_recipes=list(
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if(DISPOSALS_MODE) //Making disposals pipes
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if(is_anchored_dense_turf(A))
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user << "<span class='warning'>The [src]'s error light flickers; there's something in the way!</span>"
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to_chat(user, "<span class='warning'>The [src]'s error light flickers; there's something in the way!</span>")
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return
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user << "<span class='notice'>You start building a disposals pipe...</span>"
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to_chat(user, "<span class='notice'>You start building a disposals pipe...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, 4, target = A))
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var/obj/structure/disposalconstruct/C = new (A, queued_p_type ,queued_p_dir)
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if(!C.can_place())
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user << "<span class='warning'>There's not enough room to build that here!</span>"
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to_chat(user, "<span class='warning'>There's not enough room to build that here!</span>")
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qdel(C)
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return
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