Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+27 -27
View File
@@ -19,7 +19,7 @@ RSF
/obj/item/weapon/rsf/examine(mob/user)
..()
user << "<span class='notice'>It currently holds [matter]/30 fabrication-units.</span>"
to_chat(user, "<span class='notice'>It currently holds [matter]/30 fabrication-units.</span>")
/obj/item/weapon/rsf/cyborg
matter = 30
@@ -27,12 +27,12 @@ RSF
/obj/item/weapon/rsf/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/rcd_ammo))
if((matter + 10) > 30)
user << "The RSF can't hold any more matter."
to_chat(user, "The RSF can't hold any more matter.")
return
qdel(W)
matter += 10
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
user << "The RSF now holds [matter]/30 fabrication-units."
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
else
return ..()
@@ -41,22 +41,22 @@ RSF
switch(mode)
if(1)
mode = 2
user << "Changed dispensing mode to 'Drinking Glass'"
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
if(2)
mode = 3
user << "Changed dispensing mode to 'Paper'"
to_chat(user, "Changed dispensing mode to 'Paper'")
if(3)
mode = 4
user << "Changed dispensing mode to 'Pen'"
to_chat(user, "Changed dispensing mode to 'Pen'")
if(4)
mode = 5
user << "Changed dispensing mode to 'Dice Pack'"
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
if(5)
mode = 6
user << "Changed dispensing mode to 'Cigarette'"
to_chat(user, "Changed dispensing mode to 'Cigarette'")
if(6)
mode = 1
user << "Changed dispensing mode to 'Dosh'"
to_chat(user, "Changed dispensing mode to 'Dosh'")
// Change mode
/obj/item/weapon/rsf/afterattack(atom/A, mob/user, proximity)
@@ -66,39 +66,39 @@ RSF
return
if(matter < 1)
user << "<span class='warning'>\The [src] doesn't have enough matter left.</span>"
to_chat(user, "<span class='warning'>\The [src] doesn't have enough matter left.</span>")
return
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(!R.cell || R.cell.charge < 200)
user << "<span class='warning'>You do not have enough power to use [src].</span>"
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
return
var/turf/T = get_turf(A)
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
switch(mode)
if(1)
user << "Dispensing Dosh..."
to_chat(user, "Dispensing Dosh...")
new /obj/item/stack/spacecash/c10(T)
use_matter(200, user)
if(2)
user << "Dispensing Drinking Glass..."
to_chat(user, "Dispensing Drinking Glass...")
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(T)
use_matter(20, user)
if(3)
user << "Dispensing Paper Sheet..."
to_chat(user, "Dispensing Paper Sheet...")
new /obj/item/weapon/paper(T)
use_matter(10, user)
if(4)
user << "Dispensing Pen..."
to_chat(user, "Dispensing Pen...")
new /obj/item/weapon/pen(T)
use_matter(50, user)
if(5)
user << "Dispensing Dice Pack..."
to_chat(user, "Dispensing Dice Pack...")
new /obj/item/weapon/storage/pill_bottle/dice(T)
use_matter(200, user)
if(6)
user << "Dispensing Cigarette..."
to_chat(user, "Dispensing Cigarette...")
new /obj/item/clothing/mask/cigarette(T)
use_matter(10, user)
@@ -108,7 +108,7 @@ RSF
R.cell.charge -= charge
else
matter--
user << "The RSF now holds [matter]/30 fabrication-units."
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
/obj/item/weapon/cookiesynth
name = "Cookie Synthesizer"
@@ -124,7 +124,7 @@ RSF
/obj/item/weapon/cookiesynth/examine(mob/user)
..()
user << "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>"
to_chat(user, "<span class='notice'>It currently holds [matter]/10 cookie-units.</span>")
/obj/item/weapon/cookiesynth/attackby()
return
@@ -132,9 +132,9 @@ RSF
/obj/item/weapon/cookiesynth/emag_act(mob/user)
emagged = !emagged
if(emagged)
user << "<span class='warning'>You short out the [src]'s reagent safety checker!</span>"
to_chat(user, "<span class='warning'>You short out the [src]'s reagent safety checker!</span>")
else
user << "<span class='warning'>You reset the [src]'s reagent safety checker!</span>"
to_chat(user, "<span class='warning'>You reset the [src]'s reagent safety checker!</span>")
toxin = 0
/obj/item/weapon/cookiesynth/attack_self(mob/user)
@@ -143,13 +143,13 @@ RSF
P = user
if(emagged&&!toxin)
toxin = 1
user << "Cookie Synthesizer Hacked"
to_chat(user, "Cookie Synthesizer Hacked")
else if(P.emagged&&!toxin)
toxin = 1
user << "Cookie Synthesizer Hacked"
to_chat(user, "Cookie Synthesizer Hacked")
else
toxin = 0
user << "Cookie Synthesizer Reset"
to_chat(user, "Cookie Synthesizer Reset")
/obj/item/weapon/cookiesynth/process()
if(matter < 10)
@@ -163,16 +163,16 @@ RSF
if (!(istype(A, /obj/structure/table) || isfloorturf(A)))
return
if(matter < 1)
user << "<span class='warning'>The [src] doesn't have enough matter left. Wait for it to recharge!</span>"
to_chat(user, "<span class='warning'>The [src] doesn't have enough matter left. Wait for it to recharge!</span>")
return
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(!R.cell || R.cell.charge < 400)
user << "<span class='warning'>You do not have enough power to use [src].</span>"
to_chat(user, "<span class='warning'>You do not have enough power to use [src].</span>")
return
var/turf/T = get_turf(A)
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
user << "Fabricating Cookie.."
to_chat(user, "Fabricating Cookie..")
var/obj/item/weapon/reagent_containers/food/snacks/cookie/S = new /obj/item/weapon/reagent_containers/food/snacks/cookie(T)
if(toxin)
S.reagents.add_reagent("chloralhydrate2", 10)