Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+11 -11
View File
@@ -35,7 +35,7 @@
/obj/item/weapon/lipstick/attack_self(mob/user)
cut_overlays()
user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
open = !open
if(open)
var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
@@ -55,10 +55,10 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.is_mouth_covered())
user << "<span class='warning'>Remove [ H == user ? "your" : "their" ] mask!</span>"
to_chat(user, "<span class='warning'>Remove [ H == user ? "your" : "their" ] mask!</span>")
return
if(H.lip_style) //if they already have lipstick on
user << "<span class='warning'>You need to wipe off the old lipstick first!</span>"
to_chat(user, "<span class='warning'>You need to wipe off the old lipstick first!</span>")
return
if(H == user)
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
@@ -76,7 +76,7 @@
H.lip_color = colour
H.update_body()
else
user << "<span class='warning'>Where are the lips on that?</span>"
to_chat(user, "<span class='warning'>Where are the lips on that?</span>")
//you can wipe off lipstick with paper!
/obj/item/weapon/paper/attack(mob/M, mob/user)
@@ -87,7 +87,7 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H == user)
user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
to_chat(user, "<span class='notice'>You wipe off the lipstick with [src].</span>")
H.lip_style = null
H.update_body()
else
@@ -127,13 +127,13 @@
var/location = user.zone_selected
if(location == "mouth")
if(!(FACEHAIR in H.dna.species.species_traits))
user << "<span class='warning'>There is no facial hair to shave!</span>"
to_chat(user, "<span class='warning'>There is no facial hair to shave!</span>")
return
if(!get_location_accessible(H, location))
user << "<span class='warning'>The mask is in the way!</span>"
to_chat(user, "<span class='warning'>The mask is in the way!</span>")
return
if(H.facial_hair_style == "Shaved")
user << "<span class='warning'>Already clean-shaven!</span>"
to_chat(user, "<span class='warning'>Already clean-shaven!</span>")
return
if(H == user) //shaving yourself
@@ -155,13 +155,13 @@
else if(location == "head")
if(!(HAIR in H.dna.species.species_traits))
user << "<span class='warning'>There is no hair to shave!</span>"
to_chat(user, "<span class='warning'>There is no hair to shave!</span>")
return
if(!get_location_accessible(H, location))
user << "<span class='warning'>The headgear is in the way!</span>"
to_chat(user, "<span class='warning'>The headgear is in the way!</span>")
return
if(H.hair_style == "Bald" || H.hair_style == "Balding Hair" || H.hair_style == "Skinhead")
user << "<span class='warning'>There is not enough hair left to shave!</span>"
to_chat(user, "<span class='warning'>There is not enough hair left to shave!</span>")
return
if(H == user) //shaving yourself