Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -179,7 +179,7 @@
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if(istype(H) && !H.shoes)
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if(PIERCEIMMUNE in H.dna.species.species_traits)
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return 0
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H << "<span class='userdanger'>You step on the D4!</span>"
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to_chat(H, "<span class='userdanger'>You step on the D4!</span>")
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H.apply_damage(4,BRUTE,(pick("l_leg", "r_leg")))
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H.Weaken(3)
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