Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -61,15 +61,15 @@
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return
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
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if(flag)
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return // too close
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if(flag)
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return // too close
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna.check_mutation(HULK))
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user << "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>"
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to_chat(user, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
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return
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if(NOGUNS in H.dna.species.species_traits)
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user << "<span class='warning'>Your fingers don't fit in the trigger guard!</span>"
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to_chat(user, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
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return
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if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
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var/turf/target_turf = get_turf(target)
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@@ -96,7 +96,7 @@
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else if(istype(W, /obj/item/weapon/screwdriver) && igniter && !lit)
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status = !status
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user << "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>"
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to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
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update_icon()
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return
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@@ -114,7 +114,7 @@
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else if(istype(W,/obj/item/weapon/tank/internals/plasma))
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if(ptank)
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user << "<span class='notice'>There is already a plasma tank loaded in [src]!</span>"
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to_chat(user, "<span class='notice'>There is already a plasma tank loaded in [src]!</span>")
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return
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if(!user.transferItemToLoc(W, src))
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return
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@@ -133,7 +133,7 @@
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return
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user.set_machine(src)
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if(!ptank)
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user << "<span class='notice'>Attach a plasma tank first!</span>"
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to_chat(user, "<span class='notice'>Attach a plasma tank first!</span>")
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return
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var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove plasmatank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
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user << browse(dat, "window=flamethrower;size=600x300")
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