Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -27,7 +27,7 @@
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/obj/item/weapon/a_gift/attack_self(mob/M)
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if(M && M.mind && M.mind.special_role == "Santa")
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M << "<span class='warning'>You're supposed to be spreading gifts, not opening them yourself!</span>"
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to_chat(M, "<span class='warning'>You're supposed to be spreading gifts, not opening them yourself!</span>")
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return
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var/gift_type_list = list(/obj/item/weapon/sord,
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@@ -43,8 +43,8 @@
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/obj/item/weapon/lipstick/random,
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/obj/item/weapon/grenade/smokebomb,
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/obj/item/weapon/grown/corncob,
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/obj/item/weapon/poster/contraband,
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/obj/item/weapon/poster/legit,
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/obj/item/weapon/poster/random_contraband,
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/obj/item/weapon/poster/random_official,
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/obj/item/weapon/book/manual/barman_recipes,
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/obj/item/weapon/book/manual/chef_recipes,
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/obj/item/weapon/bikehorn,
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@@ -78,4 +78,4 @@
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qdel(src)
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var/obj/item/I = new gift_type(M)
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M.put_in_hands(I)
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I.add_fingerprint(M)
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I.add_fingerprint(M)
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