Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -37,7 +37,7 @@
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if(!proximity) return
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if(reagents.total_volume < 1)
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user << "<span class='warning'>Your mop is dry!</span>"
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to_chat(user, "<span class='warning'>Your mop is dry!</span>")
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return
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var/turf/T = get_turf(A)
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@@ -49,7 +49,7 @@
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user.visible_message("[user] begins to clean \the [T] with [src].", "<span class='notice'>You begin to clean \the [T] with [src]...</span>")
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if(do_after(user, src.mopspeed, target = T))
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user << "<span class='notice'>You finish mopping.</span>"
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to_chat(user, "<span class='notice'>You finish mopping.</span>")
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clean(T)
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@@ -95,7 +95,7 @@
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj,src)
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user << "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>"
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to_chat(user, "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>")
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playsound(user, 'sound/machines/click.ogg', 30, 1)
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/obj/item/weapon/mop/advanced/process()
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@@ -105,7 +105,7 @@
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/obj/item/weapon/mop/advanced/examine(mob/user)
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..()
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user << "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>"
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to_chat(user, "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>")
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/obj/item/weapon/mop/advanced/Destroy()
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if(refill_enabled)
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