Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -74,7 +74,7 @@
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/obj/item/weapon/shield/energy/attack_self(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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user << "<span class='warning'>You beat yourself in the head with [src].</span>"
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to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
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user.take_bodypart_damage(5)
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active = !active
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icon_state = "eshield[active]"
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@@ -85,14 +85,14 @@
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throw_speed = 2
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w_class = WEIGHT_CLASS_BULKY
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playsound(user, 'sound/weapons/saberon.ogg', 35, 1)
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user << "<span class='notice'>[src] is now active.</span>"
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to_chat(user, "<span class='notice'>[src] is now active.</span>")
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else
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force = 3
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throwforce = 3
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throw_speed = 3
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w_class = WEIGHT_CLASS_TINY
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playsound(user, 'sound/weapons/saberoff.ogg', 35, 1)
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user << "<span class='notice'>[src] can now be concealed.</span>"
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to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
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add_fingerprint(user)
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/obj/item/weapon/shield/riot/tele
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@@ -125,12 +125,12 @@
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throw_speed = 2
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = SLOT_BACK
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user << "<span class='notice'>You extend \the [src].</span>"
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to_chat(user, "<span class='notice'>You extend \the [src].</span>")
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else
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force = 3
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throwforce = 3
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throw_speed = 3
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = null
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user << "<span class='notice'>[src] can now be concealed.</span>"
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to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
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add_fingerprint(user)
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