Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -32,6 +32,7 @@
desc = "A backpack that opens into a localized pocket of Blue Space."
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
icon_state = "holdingpack"
item_state = "holdingpack"
max_w_class = WEIGHT_CLASS_GIGANTIC
max_combined_w_class = 35
resistance_flags = FIRE_PROOF
@@ -59,7 +60,7 @@
playsound(src, pshoom, 40, 1)
user.Beam(dest_object,icon_state="rped_upgrade",time=5)
return 1
user << "The [src.name] buzzes."
to_chat(user, "The [src.name] buzzes.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
return 0
@@ -69,7 +70,7 @@
if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
return
investigate_log("has become a singularity. Caused by [user.key]","singulo")
user << "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>"
to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
qdel(W)
var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
singulo.energy = 300 //should make it a bit bigger~
@@ -112,7 +112,7 @@
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown,/obj/item/weapon/reagent_containers/food/snacks/ash_flora)
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown,/obj/item/weapon/reagent_containers/food/snacks/ash_flora,/obj/item/weapon/reagent_containers/honeycomb)
resistance_flags = FLAMMABLE
////////
@@ -159,14 +159,14 @@
/obj/item/weapon/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/mineral/wood))
if(!stop_messages)
usr << "The snatcher does not accept [W]."
to_chat(usr, "The snatcher does not accept [W].")
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
var/current = 0
for(var/obj/item/stack/sheet/S in contents)
current += S.amount
if(capacity == current)//If it's full, you're done
if(!stop_messages)
usr << "<span class='danger'>The snatcher is full.</span>"
to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
return 0
return 1
@@ -400,6 +400,12 @@
)
alternate_worn_layer = UNDER_SUIT_LAYER
/obj/item/weapon/storage/belt/holster/full/New()
..()
new /obj/item/weapon/gun/ballistic/revolver/detective(src)
new /obj/item/ammo_box/c38(src)
new /obj/item/ammo_box/c38(src)
/obj/item/weapon/storage/belt/fannypack
name = "fannypack"
desc = "A dorky fannypack for keeping small items in."
@@ -473,7 +479,7 @@
/obj/item/weapon/storage/belt/sabre/examine(mob/user)
..()
if(contents.len)
user << "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
to_chat(user, "<span class='notice'>Alt-click it to quickly draw the blade.</span>")
/obj/item/weapon/storage/belt/sabre/AltClick(mob/user)
if(!ishuman(user) || !user.canUseTopic(src, be_close=TRUE))
@@ -485,7 +491,7 @@
user.put_in_hands(I)
update_icon()
else
user << "[src] is empty."
to_chat(user, "[src] is empty.")
/obj/item/weapon/storage/belt/sabre/update_icon()
icon_state = "sheath"
+11 -11
View File
@@ -11,7 +11,7 @@
var/title = "book"
/obj/item/weapon/storage/book/attack_self(mob/user)
user << "<span class='notice'>The pages of [title] have been cut out!</span>"
to_chat(user, "<span class='notice'>The pages of [title] have been cut out!</span>")
var/global/list/biblenames = list("Bible", "Quran", "Scrapbook", "Burning Bible", "Clown Bible", "Banana Bible", "Creeper Bible", "White Bible", "Holy Light", "The God Delusion", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "Melted Bible", "Necronomicon")
var/global/list/biblestates = list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon")
@@ -69,7 +69,7 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
for(var/X in H.bodyparts)
var/obj/item/bodypart/BP = X
if(BP.status == BODYPART_ROBOTIC)
user << "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>"
to_chat(user, "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>")
return 0
var/heal_amt = 10
@@ -81,18 +81,18 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
if(affecting.heal_damage(heal_amt, heal_amt))
H.update_damage_overlays()
H.visible_message("<span class='notice'>[user] heals [H] with the power of [deity_name]!</span>")
H << "<span class='boldnotice'>May the power of [deity_name] compel you to be healed!</span>"
to_chat(H, "<span class='boldnotice'>May the power of [deity_name] compel you to be healed!</span>")
playsound(src.loc, "punch", 25, 1, -1)
return 1
/obj/item/weapon/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user)
if (!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if (user.disabilities & CLUMSY && prob(50))
user << "<span class='danger'>[src] slips out of your hand and hits your head.</span>"
to_chat(user, "<span class='danger'>[src] slips out of your hand and hits your head.</span>")
user.take_bodypart_damage(10)
user.Paralyse(20)
return
@@ -102,7 +102,7 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
chaplain = 1
if(!chaplain)
user << "<span class='danger'>The book sizzles in your hands.</span>"
to_chat(user, "<span class='danger'>The book sizzles in your hands.</span>")
user.take_bodypart_damage(0,10)
return
@@ -110,7 +110,7 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
if (M.stat != DEAD)
if(chaplain && user == M)
user << "<span class='warning'>You can't heal yourself!</span>"
to_chat(user, "<span class='warning'>You can't heal yourself!</span>")
return
if(ishuman(M) && prob(60) && bless(M, user))
@@ -119,7 +119,7 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
var/mob/living/carbon/C = M
if(!istype(C.head, /obj/item/clothing/head/helmet))
C.adjustBrainLoss(10)
C << "<span class='danger'>You feel dumber.</span>"
to_chat(C, "<span class='danger'>You feel dumber.</span>")
if(smack)
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", \
@@ -135,18 +135,18 @@ var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible",
if(!proximity)
return
if(isfloorturf(A))
user << "<span class='notice'>You hit the floor with the bible.</span>"
to_chat(user, "<span class='notice'>You hit the floor with the bible.</span>")
if(user.mind && (user.mind.isholy))
for(var/obj/effect/rune/R in orange(2,user))
R.invisibility = 0
if(user.mind && (user.mind.isholy))
if(A.reagents && A.reagents.has_reagent("water")) // blesses all the water in the holder
user << "<span class='notice'>You bless [A].</span>"
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) // yeah yeah, copy pasted code - sue me
user << "<span class='notice'>You purify [A].</span>"
to_chat(user, "<span class='notice'>You purify [A].</span>")
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
@@ -46,7 +46,7 @@
if(!foldable)
return
if(contents.len)
user << "<span class='warning'>You can't fold this box with items still inside!</span>"
to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
return
if(!ispath(foldable))
return
@@ -54,7 +54,7 @@
//Close any open UI windows first
close_all()
user << "<span class='notice'>You fold [src] flat.</span>"
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable(get_turf(src))
user.drop_item()
user.put_in_hands(I)
@@ -372,6 +372,7 @@
icon_state = "monkeycubebox"
storage_slots = 7
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
illustration = null
/obj/item/weapon/storage/box/monkeycubes/New()
..()
@@ -639,6 +640,7 @@
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
icon_state = "rubbershot_box"
illustration = null
/obj/item/weapon/storage/box/rubbershot/New()
..()
@@ -649,6 +651,7 @@
name = "box of lethal shotgun shots"
desc = "A box full of lethal shots, designed for riot shotguns."
icon_state = "lethalshot_box"
illustration = null
/obj/item/weapon/storage/box/lethalshot/New()
..()
@@ -664,6 +667,7 @@
name = "box of beanbags"
desc = "A box full of beanbag shells."
icon_state = "rubbershot_box"
illustration = null
/obj/item/weapon/storage/box/beanbag/New()
..()
@@ -710,17 +714,17 @@
if(istype(W, /obj/item/weapon/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
user << "<span class='warning'>You can't modify this [src] with items still inside!</span>"
to_chat(user, "<span class='warning'>You can't modify this [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
usr << "<span class='warning'>You have moved too far away!</span>"
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
usr << "<span class='notice'>You make some modifications to the [src] using your pen.</span>"
to_chat(usr, "<span class='notice'>You make some modifications to the [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
@@ -758,7 +762,7 @@
/obj/item/weapon/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
icon_state = "donk_kit"
illustration = "donk_kit"
item_state = null
/obj/item/weapon/storage/box/ingredients/wildcard
@@ -38,9 +38,9 @@
..()
if(fancy_open)
if(contents.len == 1)
user << "There is one [src.icon_type] left."
to_chat(user, "There is one [src.icon_type] left.")
else
user << "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left."
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
/obj/item/weapon/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
@@ -177,11 +177,11 @@
remove_from_storage(W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
user << "<span class='notice'>You take a [icon_type] out of the pack.</span>"
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
else
..()
else
user << "<span class='notice'>There are no [icon_type]s left in the pack.</span>"
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco
name = "DromedaryCo"
@@ -29,9 +29,9 @@
. = ..()
if(. && silent && !prevent_warning)
if(quickdraw)
user << "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>"
to_chat(user, "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>")
else
user << "<span class='notice'>You discreetly slip [W] into [src]."
to_chat(user, "<span class='notice'>You discreetly slip [W] into [src].")
/obj/item/weapon/storage/internal/pocket/big
max_w_class = WEIGHT_CLASS_NORMAL
@@ -20,31 +20,31 @@
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
if(W.GetID())
if(broken)
user << "<span class='danger'>It appears to be broken.</span>"
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(allowed(user))
locked = !locked
if(locked)
icon_state = icon_locked
user << "<span class='danger'>You lock the [src.name]!</span>"
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
close_all()
return
else
icon_state = icon_closed
user << "<span class='danger'>You unlock the [src.name]!</span>"
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
return
else
user << "<span class='danger'>Access Denied.</span>"
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!locked)
return ..()
else
user << "<span class='danger'>It's locked!</span>"
to_chat(user, "<span class='danger'>It's locked!</span>")
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
usr << "<span class='warning'>It's locked!</span>"
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
@@ -59,7 +59,7 @@
return
/obj/item/weapon/storage/lockbox/show_to(mob/user)
if(locked)
user << "<span class='warning'>It's locked!</span>"
to_chat(user, "<span class='warning'>It's locked!</span>")
else
..()
return
@@ -67,7 +67,7 @@
//Check the destination item type for contentto.
/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
if(locked)
user << "<span class='warning'>It's locked!</span>"
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
return ..()
@@ -28,7 +28,7 @@
/obj/item/weapon/storage/secure/examine(mob/user)
..()
user << text("The service panel is [src.open ? "open" : "closed"].")
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W, mob/user, params)
if(locked)
@@ -64,7 +64,7 @@
/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
usr << "<span class='warning'>It's locked!</span>"
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
@@ -117,7 +117,7 @@
/obj/item/weapon/storage/secure/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
if(locked)
user << "<span class='warning'>It's locked!</span>"
to_chat(user, "<span class='warning'>It's locked!</span>")
return 0
return ..()
@@ -152,7 +152,7 @@
/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user)
if ((src.loc == user) && (src.locked == 1))
usr << "<span class='warning'>[src] is locked and cannot be opened!</span>"
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
add_fingerprint(user)
else
..()
@@ -268,23 +268,23 @@
return 0 //Means the item is already in the storage item
if(contents.len >= storage_slots)
if(!stop_messages)
usr << "<span class='warning'>[src] is full, make some space!</span>"
to_chat(usr, "<span class='warning'>[src] is full, make some space!</span>")
return 0 //Storage item is full
if(can_hold.len)
if(!is_type_in_typecache(W, can_hold))
if(!stop_messages)
usr << "<span class='warning'>[src] cannot hold [W]!</span>"
to_chat(usr, "<span class='warning'>[src] cannot hold [W]!</span>")
return 0
if(is_type_in_typecache(W, cant_hold)) //Check for specific items which this container can't hold.
if(!stop_messages)
usr << "<span class='warning'>[src] cannot hold [W]!</span>"
to_chat(usr, "<span class='warning'>[src] cannot hold [W]!</span>")
return 0
if(W.w_class > max_w_class)
if(!stop_messages)
usr << "<span class='warning'>[W] is too big for [src]!</span>"
to_chat(usr, "<span class='warning'>[W] is too big for [src]!</span>")
return 0
var/sum_w_class = W.w_class
@@ -293,17 +293,17 @@
if(sum_w_class > max_combined_w_class)
if(!stop_messages)
usr << "<span class='warning'>[W] won't fit in [src], make some space!</span>"
to_chat(usr, "<span class='warning'>[W] won't fit in [src], make some space!</span>")
return 0
if(W.w_class >= w_class && (istype(W, /obj/item/weapon/storage)))
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
if(!stop_messages)
usr << "<span class='warning'>[src] cannot hold [W] as it's a storage item of the same size!</span>"
to_chat(usr, "<span class='warning'>[src] cannot hold [W] as it's a storage item of the same size!</span>")
return 0 //To prevent the stacking of same sized storage items.
if(W.flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
usr << "<span class='warning'>\the [W] is stuck to your hand, you can't put it in \the [src]!</span>"
to_chat(usr, "<span class='warning'>\the [W] is stuck to your hand, you can't put it in \the [src]!</span>")
return 0
return 1
@@ -341,7 +341,7 @@
if(!prevent_warning)
for(var/mob/M in viewers(usr, null))
if(M == usr)
usr << "<span class='notice'>You put [W] [preposition]to [src].</span>"
to_chat(usr, "<span class='notice'>You put [W] [preposition]to [src].</span>")
else if(in_range(M, usr)) //If someone is standing close enough, they can tell what it is...
M.show_message("<span class='notice'>[usr] puts [W] [preposition]to [src].</span>", 1)
else if(W && W.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
@@ -456,11 +456,11 @@
collection_mode = (collection_mode+1)%3
switch (collection_mode)
if(2)
usr << "[src] now picks up all items of a single type at once."
to_chat(usr, "[src] now picks up all items of a single type at once.")
if(1)
usr << "[src] now picks up all items in a tile at once."
to_chat(usr, "[src] now picks up all items in a tile at once.")
if(0)
usr << "[src] now picks up one item at a time."
to_chat(usr, "[src] now picks up one item at a time.")
// Empty all the contents onto the current turf
/obj/item/weapon/storage/verb/quick_empty()
@@ -13,22 +13,23 @@
origin_tech = "combat=1;engineering=1"
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
var/hinges = "single_hinge"
var/old = FALSE
var/latches = "single_latch"
var/has_latches = TRUE
/obj/item/weapon/storage/toolbox/Initialize()
..()
if(!old)
if(has_latches)
if(prob(10))
hinges = "double_hinge"
latches = "double_latch"
else if(prob(1))
hinges = "triple_hinge"
latches = "triple_latch"
update_icon()
/obj/item/weapon/storage/toolbox/update_icon()
..()
cut_overlays()
add_overlay(image('icons/obj/storage.dmi', "[hinges]"))
if(has_latches)
add_overlay(image('icons/obj/storage.dmi', "[latches]"))
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
@@ -45,16 +46,19 @@
new /obj/item/weapon/crowbar/red(src)
new /obj/item/weapon/weldingtool/mini(src)
new /obj/item/weapon/extinguisher/mini(src)
if(prob(50))
new /obj/item/device/flashlight(src)
else
new /obj/item/device/flashlight/flare(src)
switch(rand(1,3))
if(1)
new /obj/item/device/flashlight(src)
if(2)
new /obj/item/device/flashlight/glowstick(src)
if(3)
new /obj/item/device/flashlight/flare(src)
new /obj/item/device/radio/off(src)
/obj/item/weapon/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
old = TRUE
has_latches = FALSE
/obj/item/weapon/storage/toolbox/mechanical
name = "mechanical toolbox"
@@ -73,7 +77,7 @@
/obj/item/weapon/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
old = TRUE
has_latches = FALSE
/obj/item/weapon/storage/toolbox/electrical
name = "electrical toolbox"
@@ -133,12 +137,13 @@
name = "brass box"
desc = "A huge brass box with several indentations in its surface."
icon_state = "brassbox"
item_state = null
has_latches = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 28
storage_slots = 28
slowdown = 1
flags = HANDSLOW
attack_verb = list("robusted", "crushed", "smashed")
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
@@ -183,4 +188,4 @@
new/obj/item/stack/cable_coil/pink(src)
new/obj/item/stack/cable_coil/orange(src)
new/obj/item/stack/cable_coil/cyan(src)
new/obj/item/stack/cable_coil/white(src)
new/obj/item/stack/cable_coil/white(src)
@@ -2,7 +2,7 @@
/obj/item/weapon/storage/box/syndicate/New()
..()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "lordsingulo" = 1, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 27 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
@@ -128,7 +128,7 @@
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/throwing_star(src)
new /obj/item/weapon/storage/belt/military/assault(src) // 3 tc
new /obj/item/weapon/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/weapon/card/id/syndicate(src) // 2 tc
new /obj/item/device/chameleon(src) // 7 tc
@@ -315,4 +315,4 @@
/obj/item/weapon/storage/box/syndie_kit/mimery/New()
..()
new /obj/item/weapon/spellbook/oneuse/mimery_blockade(src)
new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)
new /obj/item/weapon/spellbook/oneuse/mimery_guns(src)