Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -32,6 +32,7 @@
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desc = "A backpack that opens into a localized pocket of Blue Space."
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origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
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icon_state = "holdingpack"
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item_state = "holdingpack"
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max_w_class = WEIGHT_CLASS_GIGANTIC
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max_combined_w_class = 35
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resistance_flags = FIRE_PROOF
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@@ -59,7 +60,7 @@
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playsound(src, pshoom, 40, 1)
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user.Beam(dest_object,icon_state="rped_upgrade",time=5)
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return 1
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user << "The [src.name] buzzes."
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to_chat(user, "The [src.name] buzzes.")
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
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return 0
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@@ -69,7 +70,7 @@
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if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
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return
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investigate_log("has become a singularity. Caused by [user.key]","singulo")
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user << "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>"
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to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
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qdel(W)
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var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
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singulo.energy = 300 //should make it a bit bigger~
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