Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -46,7 +46,7 @@
if(!foldable)
return
if(contents.len)
user << "<span class='warning'>You can't fold this box with items still inside!</span>"
to_chat(user, "<span class='warning'>You can't fold this box with items still inside!</span>")
return
if(!ispath(foldable))
return
@@ -54,7 +54,7 @@
//Close any open UI windows first
close_all()
user << "<span class='notice'>You fold [src] flat.</span>"
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable(get_turf(src))
user.drop_item()
user.put_in_hands(I)
@@ -372,6 +372,7 @@
icon_state = "monkeycubebox"
storage_slots = 7
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
illustration = null
/obj/item/weapon/storage/box/monkeycubes/New()
..()
@@ -639,6 +640,7 @@
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
icon_state = "rubbershot_box"
illustration = null
/obj/item/weapon/storage/box/rubbershot/New()
..()
@@ -649,6 +651,7 @@
name = "box of lethal shotgun shots"
desc = "A box full of lethal shots, designed for riot shotguns."
icon_state = "lethalshot_box"
illustration = null
/obj/item/weapon/storage/box/lethalshot/New()
..()
@@ -664,6 +667,7 @@
name = "box of beanbags"
desc = "A box full of beanbag shells."
icon_state = "rubbershot_box"
illustration = null
/obj/item/weapon/storage/box/beanbag/New()
..()
@@ -710,17 +714,17 @@
if(istype(W, /obj/item/weapon/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
user << "<span class='warning'>You can't modify this [src] with items still inside!</span>"
to_chat(user, "<span class='warning'>You can't modify this [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
usr << "<span class='warning'>You have moved too far away!</span>"
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
usr << "<span class='notice'>You make some modifications to the [src] using your pen.</span>"
to_chat(usr, "<span class='notice'>You make some modifications to the [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
@@ -758,7 +762,7 @@
/obj/item/weapon/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
icon_state = "donk_kit"
illustration = "donk_kit"
item_state = null
/obj/item/weapon/storage/box/ingredients/wildcard