Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -38,9 +38,9 @@
..()
if(fancy_open)
if(contents.len == 1)
user << "There is one [src.icon_type] left."
to_chat(user, "There is one [src.icon_type] left.")
else
user << "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left."
to_chat(user, "There are [contents.len <= 0 ? "no" : "[src.contents.len]"] [src.icon_type]s left.")
/obj/item/weapon/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
@@ -177,11 +177,11 @@
remove_from_storage(W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
user << "<span class='notice'>You take a [icon_type] out of the pack.</span>"
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
else
..()
else
user << "<span class='notice'>There are no [icon_type]s left in the pack.</span>"
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco
name = "DromedaryCo"