Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -29,9 +29,9 @@
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. = ..()
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if(. && silent && !prevent_warning)
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if(quickdraw)
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user << "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>"
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to_chat(user, "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>")
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else
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user << "<span class='notice'>You discreetly slip [W] into [src]."
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to_chat(user, "<span class='notice'>You discreetly slip [W] into [src].")
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/obj/item/weapon/storage/internal/pocket/big
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max_w_class = WEIGHT_CLASS_NORMAL
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