Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -28,7 +28,7 @@
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/obj/item/weapon/storage/secure/examine(mob/user)
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..()
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user << text("The service panel is [src.open ? "open" : "closed"].")
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to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
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/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W, mob/user, params)
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if(locked)
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@@ -64,7 +64,7 @@
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/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
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if (locked)
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src.add_fingerprint(usr)
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usr << "<span class='warning'>It's locked!</span>"
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to_chat(usr, "<span class='warning'>It's locked!</span>")
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return 0
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..()
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@@ -117,7 +117,7 @@
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/obj/item/weapon/storage/secure/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
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if(locked)
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user << "<span class='warning'>It's locked!</span>"
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to_chat(user, "<span class='warning'>It's locked!</span>")
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return 0
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return ..()
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@@ -152,7 +152,7 @@
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/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user)
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if ((src.loc == user) && (src.locked == 1))
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usr << "<span class='warning'>[src] is locked and cannot be opened!</span>"
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to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
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add_fingerprint(user)
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else
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..()
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