Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -21,8 +21,8 @@
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return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
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/obj/item/weapon/banhammer/attack(mob/M, mob/user)
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M << "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>"
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user << "<font color='red'>You have <b>BANNED</b> [M]</font>"
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to_chat(M, "<font color='red'><b> You have been banned FOR NO REISIN by [user]<b></font>")
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to_chat(user, "<font color='red'>You have <b>BANNED</b> [M]</font>")
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playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
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/obj/item/weapon/sord
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@@ -98,7 +98,7 @@
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/obj/item/weapon/claymore/highlander/pickup(mob/living/user)
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user << "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>"
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to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
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user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
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user.status_flags += IGNORESLOWDOWN
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@@ -108,9 +108,9 @@
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/obj/item/weapon/claymore/highlander/examine(mob/user)
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..()
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user << "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
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to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.")
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if(nuke_disk)
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user << "<span class='boldwarning'>It's holding the nuke disk!</span>"
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to_chat(user, "<span class='boldwarning'>It's holding the nuke disk!</span>")
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/obj/item/weapon/claymore/highlander/attack(mob/living/target, mob/living/user)
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. = ..()
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@@ -127,9 +127,9 @@
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if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
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closest_victim = H
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if(!closest_victim)
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user << "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>"
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to_chat(user, "<span class='warning'>[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.</span>")
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return
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user << "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>"
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to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
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/obj/item/weapon/claymore/highlander/IsReflect()
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return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
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@@ -140,39 +140,39 @@
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var/new_name = name
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switch(notches)
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if(1)
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user << "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>"
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user << "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>"
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to_chat(user, "<span class='notice'>Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.</span>")
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to_chat(user, "<span class='warning'>You feel your fallen foe's soul entering your blade, restoring your wounds!</span>")
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new_name = "notched claymore"
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if(2)
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user << "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>"
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to_chat(user, "<span class='notice'>Another falls before you. Another soul fuses with your own. Another notch in the blade.</span>")
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new_name = "double-notched claymore"
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add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
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if(3)
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user << "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>"
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to_chat(user, "<span class='notice'>You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b></span>")
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new_name = "triple-notched claymore"
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add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
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if(4)
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user << "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>"
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to_chat(user, "<span class='notice'>You've lost count of</span> <span class='boldannounce'>how many you've killed.</span>")
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new_name = "many-notched claymore"
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add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
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if(5)
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user << "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>"
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to_chat(user, "<span class='boldannounce'>Five voices now echo in your mind, cheering the slaughter.</span>")
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new_name = "battle-tested claymore"
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add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
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if(6)
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user << "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>"
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to_chat(user, "<span class='boldannounce'>Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.</span>")
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new_name = "battle-scarred claymore"
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add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
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if(7)
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user << "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>"
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to_chat(user, "<span class='boldannounce'>Kill. Butcher. <i>Conquer.</i></span>")
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new_name = "vicious claymore"
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add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
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if(8)
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user << "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>"
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to_chat(user, "<span class='userdanger'>IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i></span>")
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new_name = "bloodthirsty claymore"
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add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
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if(9)
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user << "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>"
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to_chat(user, "<span class='userdanger'>ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.</span>")
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new_name = "gore-stained claymore"
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add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
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if(10)
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@@ -234,14 +234,14 @@
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qdel(src)
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user.put_in_hands(S)
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user << "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>"
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to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
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else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags & NODROP))
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var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
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remove_item_from_storage(user)
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user << "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>"
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to_chat(user, "<span class='notice'>You fasten [I] to the top of the rod with the cable.</span>")
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qdel(I)
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qdel(src)
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@@ -470,13 +470,13 @@
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..()
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return
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if(homerun_ready)
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user << "<span class='notice'>You're already ready to do a home run!</span>"
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to_chat(user, "<span class='notice'>You're already ready to do a home run!</span>")
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..()
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return
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user << "<span class='warning'>You begin gathering strength...</span>"
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to_chat(user, "<span class='warning'>You begin gathering strength...</span>")
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playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1)
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if(do_after(user, 90, target = src))
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user << "<span class='userdanger'>You gather power! Time for a home run!</span>"
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to_chat(user, "<span class='userdanger'>You gather power! Time for a home run!</span>")
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homerun_ready = 1
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..()
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@@ -538,7 +538,7 @@
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if(proximity_flag)
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if(is_type_in_typecache(target, strong_against))
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new /obj/effect/decal/cleanable/deadcockroach(get_turf(target))
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user << "<span class='warning'>You easily splat the [target].</span>"
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to_chat(user, "<span class='warning'>You easily splat the [target].</span>")
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if(istype(target, /mob/living/))
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var/mob/living/bug = target
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bug.death(1)
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