Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -34,7 +34,7 @@
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var/blocked = getarmor(null, "rad")
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if(!silent)
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src << "Your skin feels warm."
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to_chat(src, "Your skin feels warm.")
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apply_effect(amount, IRRADIATE, blocked)
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for(var/obj/I in src) //Radiation is also applied to items held by the mob
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