Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -171,7 +171,7 @@
|
||||
name = "glowing resin"
|
||||
desc = "Blue bioluminescence shines from beneath the surface."
|
||||
icon_state = "weednode"
|
||||
luminosity = 1
|
||||
light_range = 1
|
||||
var/node_range = NODERANGE
|
||||
|
||||
/obj/structure/alien/weeds/node/New()
|
||||
@@ -238,19 +238,19 @@
|
||||
if(user.getorgan(/obj/item/organ/alien/plasmavessel))
|
||||
switch(status)
|
||||
if(BURST)
|
||||
user << "<span class='notice'>You clear the hatched egg.</span>"
|
||||
to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
qdel(src)
|
||||
return
|
||||
if(GROWING)
|
||||
user << "<span class='notice'>The child is not developed yet.</span>"
|
||||
to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
|
||||
return
|
||||
if(GROWN)
|
||||
user << "<span class='notice'>You retrieve the child.</span>"
|
||||
to_chat(user, "<span class='notice'>You retrieve the child.</span>")
|
||||
Burst(0)
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>It feels slimy.</span>"
|
||||
to_chat(user, "<span class='notice'>It feels slimy.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user