Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -5
View File
@@ -171,7 +171,7 @@
name = "glowing resin"
desc = "Blue bioluminescence shines from beneath the surface."
icon_state = "weednode"
luminosity = 1
light_range = 1
var/node_range = NODERANGE
/obj/structure/alien/weeds/node/New()
@@ -238,19 +238,19 @@
if(user.getorgan(/obj/item/organ/alien/plasmavessel))
switch(status)
if(BURST)
user << "<span class='notice'>You clear the hatched egg.</span>"
to_chat(user, "<span class='notice'>You clear the hatched egg.</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
qdel(src)
return
if(GROWING)
user << "<span class='notice'>The child is not developed yet.</span>"
to_chat(user, "<span class='notice'>The child is not developed yet.</span>")
return
if(GROWN)
user << "<span class='notice'>You retrieve the child.</span>"
to_chat(user, "<span class='notice'>You retrieve the child.</span>")
Burst(0)
return
else
user << "<span class='notice'>It feels slimy.</span>"
to_chat(user, "<span class='notice'>It feels slimy.</span>")
user.changeNext_move(CLICK_CD_MELEE)