Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -53,7 +53,7 @@
if(istype(W,/obj/item/roller/robo))
var/obj/item/roller/robo/R = W
if(R.loaded)
user << "<span class='warning'>You already have a roller bed docked!</span>"
to_chat(user, "<span class='warning'>You already have a roller bed docked!</span>")
return
if(has_buckled_mobs())
@@ -78,7 +78,7 @@
if(has_buckled_mobs())
return 0
if(usr.incapacitated())
usr << "<span class='warning'>You can't do that right now!</span>"
to_chat(usr, "<span class='warning'>You can't do that right now!</span>")
return 0
usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
var/obj/structure/bed/roller/B = new foldabletype(get_turf(src))
@@ -108,7 +108,7 @@
if(istype(I, /obj/item/roller/robo))
var/obj/item/roller/robo/R = I
if(R.loaded)
user << "<span class='warning'>[R] already has a roller bed loaded!</span>"
to_chat(user, "<span class='warning'>[R] already has a roller bed loaded!</span>")
return
user.visible_message("<span class='notice'>[user] loads [src].</span>", "<span class='notice'>You load [src] into [R].</span>")
R.loaded = new/obj/structure/bed/roller(R)
@@ -141,7 +141,7 @@
/obj/item/roller/robo/examine(mob/user)
..()
user << "The dock is [loaded ? "loaded" : "empty"]"
to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
if(loaded)
@@ -150,7 +150,7 @@
user.visible_message("[user] deploys [loaded].", "<span class='notice'>You deploy [loaded].</span>")
loaded = null
else
user << "<span class='warning'>The dock is empty!</span>"
to_chat(user, "<span class='warning'>The dock is empty!</span>")
//Dog bed