Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -29,7 +29,7 @@
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name = "body bag"
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return
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else if(istype(I, /obj/item/weapon/wirecutters))
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user << "<span class='notice'>You cut the tag off [src].</span>"
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to_chat(user, "<span class='notice'>You cut the tag off [src].</span>")
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name = "body bag"
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tagged = 0
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update_icon()
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@@ -77,10 +77,10 @@
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if(opened)
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return 0
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if(contents.len >= mob_storage_capacity / 2)
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usr << "<span class='warning'>There are too many things inside of [src] to fold it up!</span>"
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to_chat(usr, "<span class='warning'>There are too many things inside of [src] to fold it up!</span>")
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return 0
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for(var/obj/item/bodybag/bluespace/B in src)
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usr << "<span class='warning'>You can't recursively fold bluespace body bags!</span>" //Nice try
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to_chat(usr, "<span class='warning'>You can't recursively fold bluespace body bags!</span>" )
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return 0
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visible_message("<span class='notice'>[usr] folds up [src].</span>")
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var/obj/item/bodybag/B = new foldedbag_path(get_turf(src))
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@@ -88,5 +88,5 @@
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for(var/atom/movable/A in contents)
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A.forceMove(B)
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if(isliving(A))
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A << "<span class='userdanger'>You're suddenly forced into a tiny, compressed space!</span>"
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to_chat(A, "<span class='userdanger'>You're suddenly forced into a tiny, compressed space!</span>")
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qdel(src)
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@@ -39,7 +39,7 @@
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var/obj/item/weapon/card/id/I = W.GetID()
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if(istype(I))
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if(broken)
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user << "<span class='danger'>It appears to be broken.</span>"
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to_chat(user, "<span class='danger'>It appears to be broken.</span>")
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return
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if(!I || !I.registered_name)
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return
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@@ -52,6 +52,6 @@
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registered_name = I.registered_name
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desc = "Owned by [I.registered_name]."
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else
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user << "<span class='danger'>Access Denied.</span>"
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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else
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return ..()
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@@ -181,10 +181,7 @@
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new /obj/item/weapon/holosign_creator/security(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/clothing/suit/armor/vest/det_suit(src)
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new /obj/item/ammo_box/c38(src)
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new /obj/item/ammo_box/c38(src)
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new /obj/item/weapon/storage/belt/holster(src)
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new /obj/item/weapon/gun/ballistic/revolver/detective(src)
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new /obj/item/weapon/storage/belt/holster/full(src)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections"
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@@ -51,7 +51,7 @@
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if(petrified_mob)
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S.mind.transfer_to(petrified_mob)
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petrified_mob.Weaken(5)
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petrified_mob << "<span class='notice'>You slowly come back to your senses. You are in control of yourself again!</span>"
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to_chat(petrified_mob, "<span class='notice'>You slowly come back to your senses. You are in control of yourself again!</span>")
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qdel(S)
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for(var/obj/O in src)
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