Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -25,7 +25,7 @@
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/obj/structure/closet/crate/bin/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/storage/bag/trash))
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var/obj/item/weapon/storage/bag/trash/T = W
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user << "<span class='notice'>You fill the bag.</span>"
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to_chat(user, "<span class='notice'>You fill the bag.</span>")
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for(var/obj/item/O in src)
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if(T.can_be_inserted(O, 1))
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O.loc = T
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@@ -11,7 +11,7 @@
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if(manifest)
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tear_manifest(user)
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else
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user << "<span class='warning'>You need a crowbar to pry this open!</span>"
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to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
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/obj/structure/closet/crate/large/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W, /obj/item/weapon/crowbar))
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@@ -31,7 +31,7 @@
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/obj/structure/closet/crate/secure/proc/boom(mob/user)
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if(user)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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to_chat(user, "<span class='danger'>The crate's anti-tamper system activates!</span>")
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var/message = "[ADMIN_LOOKUPFLW(user)] has detonated [src.name]."
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bombers += message
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message_admins(message)
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