Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -45,14 +45,14 @@
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/obj/structure/closet/crate/open(mob/living/user)
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. = ..()
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if(. && manifest)
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user << "<span class='notice'>The manifest is torn off [src].</span>"
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to_chat(user, "<span class='notice'>The manifest is torn off [src].</span>")
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(get_turf(src))
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manifest = null
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update_icon()
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/obj/structure/closet/crate/proc/tear_manifest(mob/user)
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user << "<span class='notice'>You tear the manifest off of [src].</span>"
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to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
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playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
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manifest.forceMove(loc)
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