Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+3 -3
View File
@@ -14,7 +14,7 @@
var/mob/living/L = locate() in buckled_mobs
if(!L)
return
user << "<span class='notice'>You attempt to sacrifice [L] by invoking the sacrificial ritual.</span>"
to_chat(user, "<span class='notice'>You attempt to sacrifice [L] by invoking the sacrificial ritual.</span>")
L.gib()
message_admins("[key_name_admin(user)] has sacrificed [key_name_admin(L)] on the sacrifical altar.")
@@ -30,10 +30,10 @@
/obj/structure/healingfountain/attack_hand(mob/living/user)
if(last_process + time_between_uses > world.time)
user << "<span class='notice'>The fountain appears to be empty.</span>"
to_chat(user, "<span class='notice'>The fountain appears to be empty.</span>")
return
last_process = world.time
user << "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>"
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
user.reagents.add_reagent("godblood",20)
update_icons()
addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)