Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -14,7 +14,7 @@
|
||||
var/mob/living/L = locate() in buckled_mobs
|
||||
if(!L)
|
||||
return
|
||||
user << "<span class='notice'>You attempt to sacrifice [L] by invoking the sacrificial ritual.</span>"
|
||||
to_chat(user, "<span class='notice'>You attempt to sacrifice [L] by invoking the sacrificial ritual.</span>")
|
||||
L.gib()
|
||||
message_admins("[key_name_admin(user)] has sacrificed [key_name_admin(L)] on the sacrifical altar.")
|
||||
|
||||
@@ -30,10 +30,10 @@
|
||||
|
||||
/obj/structure/healingfountain/attack_hand(mob/living/user)
|
||||
if(last_process + time_between_uses > world.time)
|
||||
user << "<span class='notice'>The fountain appears to be empty.</span>"
|
||||
to_chat(user, "<span class='notice'>The fountain appears to be empty.</span>")
|
||||
return
|
||||
last_process = world.time
|
||||
user << "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>"
|
||||
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
|
||||
user.reagents.add_reagent("godblood",20)
|
||||
update_icons()
|
||||
addtimer(CALLBACK(src, .proc/update_icons), time_between_uses)
|
||||
|
||||
Reference in New Issue
Block a user