Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -41,7 +41,7 @@
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for(var/m in buckled_mobs)
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var/mob/living/buckled_mob = m
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buckled_mob.electrocute_act(85, src, 1)
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buckled_mob << "<span class='userdanger'>You feel a deep shock course through your body!</span>"
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to_chat(buckled_mob, "<span class='userdanger'>You feel a deep shock course through your body!</span>")
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spawn(1)
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buckled_mob.electrocute_act(85, src, 1)
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visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='italics'>You hear a deep sharp shock!</span>")
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