Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -53,7 +53,7 @@
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sleep(5)
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if(!QDELETED(src))
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density = 0
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SetOpacity(0)
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set_opacity(0)
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update_icon()
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else
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var/srcturf = get_turf(src)
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@@ -64,7 +64,7 @@
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density = 1
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sleep(5)
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if(!QDELETED(src))
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SetOpacity(1)
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set_opacity(1)
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update_icon()
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air_update_turf(1)
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opening = 0
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@@ -94,22 +94,22 @@
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/obj/structure/falsewall/attackby(obj/item/weapon/W, mob/user, params)
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if(opening)
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user << "<span class='warning'>You must wait until the door has stopped moving!</span>"
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to_chat(user, "<span class='warning'>You must wait until the door has stopped moving!</span>")
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return
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if(istype(W, /obj/item/weapon/screwdriver))
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if(density)
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var/turf/T = get_turf(src)
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if(T.density)
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user << "<span class='warning'>[src] is blocked!</span>"
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to_chat(user, "<span class='warning'>[src] is blocked!</span>")
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return
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if(!isfloorturf(T))
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user << "<span class='warning'>[src] bolts must be tightened on the floor!</span>"
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to_chat(user, "<span class='warning'>[src] bolts must be tightened on the floor!</span>")
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return
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user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='notice'>You tighten the bolts on the wall.</span>")
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ChangeToWall()
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else
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user << "<span class='warning'>You can't reach, close it first!</span>"
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to_chat(user, "<span class='warning'>You can't reach, close it first!</span>")
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else if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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