Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -19,7 +19,7 @@
var/obj/item/stack/rods/R = I
if(R.get_amount() >= 4)
R.use(4)
user << "<span class='notice'>You add spikes to the frame.</span>"
to_chat(user, "<span class='notice'>You add spikes to the frame.</span>")
var/obj/F = new /obj/structure/kitchenspike(src.loc)
transfer_fingerprints_to(F)
qdel(src)
@@ -27,7 +27,7 @@
var/obj/item/weapon/weldingtool/WT = I
if(!WT.remove_fuel(0, user))
return
user << "<span class='notice'>You begin cutting \the [src] apart...</span>"
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
playsound(src.loc, WT.usesound, 40, 1)
if(do_after(user, 40*WT.toolspeed, 1, target = src))
if(!WT.isOn())
@@ -64,10 +64,10 @@
if(!has_buckled_mobs())
playsound(loc, I.usesound, 100, 1)
if(do_after(user, 20*I.toolspeed, target = src))
user << "<span class='notice'>You pry the spikes out of the frame.</span>"
to_chat(user, "<span class='notice'>You pry the spikes out of the frame.</span>")
deconstruct(TRUE)
else
user << "<span class='notice'>You can't do that while something's on the spike!</span>"
to_chat(user, "<span class='notice'>You can't do that while something's on the spike!</span>")
else
return ..()
@@ -127,7 +127,7 @@
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
if(M && M.buckled)
M << "<span class='warning'>You fail to free yourself!</span>"
to_chat(M, "<span class='warning'>You fail to free yourself!</span>")
return
if(!M.buckled)
return