Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -39,11 +39,9 @@
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new/obj/structure/lattice/clockwork/large(loc)
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/obj/structure/lattice/attackby(obj/item/C, mob/user, params)
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if(istype(C, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = C
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if(WT.remove_fuel(0, user))
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user << "<span class='notice'>Slicing [name] joints ...</span>"
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deconstruct()
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if(istype(C, /obj/item/weapon/wirecutters))
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to_chat(user, "<span class='notice'>Slicing [name] joints ...</span>")
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deconstruct()
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else
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var/turf/T = get_turf(src)
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return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
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