Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -4
View File
@@ -3,6 +3,7 @@
desc = "You are dead. Insert quarter to continue."
icon = 'icons/obj/candle.dmi'
icon_state = "candle1"
light_color = LIGHT_COLOR_FIRE
var/icon_state_active = "candle1_lit"
var/icon_state_inactive = "candle1"
@@ -37,10 +38,10 @@
float(linked_minds.len)
if(linked_minds.len)
START_PROCESSING(SSobj, src)
SetLuminosity(lit_luminosity)
set_light(lit_luminosity)
else
STOP_PROCESSING(SSobj, src)
SetLuminosity(0)
set_light(0)
/obj/structure/life_candle/update_icon()
if(linked_minds.len)
@@ -51,9 +52,9 @@
/obj/structure/life_candle/examine(mob/user)
. = ..()
if(linked_minds.len)
user << "[src] is active, and linked to [linked_minds.len] souls."
to_chat(user, "[src] is active, and linked to [linked_minds.len] souls.")
else
user << "It is static, still, unmoving."
to_chat(user, "It is static, still, unmoving.")
/obj/structure/life_candle/process()
if(!linked_minds.len)