Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -3,6 +3,7 @@
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desc = "You are dead. Insert quarter to continue."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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light_color = LIGHT_COLOR_FIRE
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var/icon_state_active = "candle1_lit"
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var/icon_state_inactive = "candle1"
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@@ -37,10 +38,10 @@
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float(linked_minds.len)
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if(linked_minds.len)
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START_PROCESSING(SSobj, src)
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SetLuminosity(lit_luminosity)
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set_light(lit_luminosity)
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else
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STOP_PROCESSING(SSobj, src)
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SetLuminosity(0)
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set_light(0)
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/obj/structure/life_candle/update_icon()
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if(linked_minds.len)
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@@ -51,9 +52,9 @@
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/obj/structure/life_candle/examine(mob/user)
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. = ..()
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if(linked_minds.len)
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user << "[src] is active, and linked to [linked_minds.len] souls."
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to_chat(user, "[src] is active, and linked to [linked_minds.len] souls.")
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else
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user << "It is static, still, unmoving."
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to_chat(user, "It is static, still, unmoving.")
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/obj/structure/life_candle/process()
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if(!linked_minds.len)
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