Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -20,7 +20,7 @@
var/userloc = H.loc
//see code/modules/mob/new_player/preferences.dm at approx line 545 for comments!
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
@@ -66,12 +66,12 @@
if(broken)
user.changeNext_move(CLICK_CD_MELEE)
if(WT.remove_fuel(0, user))
user << "<span class='notice'>You begin repairing [src]...</span>"
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 10*I.toolspeed, target = src))
if(!user || !WT || !WT.isOn())
return
user << "<span class='notice'>You repair [src].</span>"
to_chat(user, "<span class='notice'>You repair [src].</span>")
broken = 0
icon_state = initial(icon_state)
desc = initial(desc)
@@ -164,7 +164,7 @@
H.dna.features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
H << "<span class='notice'>Invalid color. Your color is not bright enough.</span>"
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
H.update_body()
H.update_hair()
@@ -179,14 +179,14 @@
if(H.gender == "male")
if(alert(H, "Become a Witch?", "Confirmation", "Yes", "No") == "Yes")
H.gender = "female"
H << "<span class='notice'>Man, you feel like a woman!</span>"
to_chat(H, "<span class='notice'>Man, you feel like a woman!</span>")
else
return
else
if(alert(H, "Become a Warlock?", "Confirmation", "Yes", "No") == "Yes")
H.gender = "male"
H << "<span class='notice'>Whoa man, you feel like a man!</span>"
to_chat(H, "<span class='notice'>Whoa man, you feel like a man!</span>")
else
return
H.dna.update_ui_block(DNA_GENDER_BLOCK)