Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -15,10 +15,10 @@
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/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/mop))
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if(reagents.total_volume < 1)
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user << "[src] is out of water!</span>"
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to_chat(user, "[src] is out of water!</span>")
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else
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reagents.trans_to(I, 5)
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user << "<span class='notice'>You wet [I] in [src].</span>"
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to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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else
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return ..()
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