Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -15,10 +15,10 @@
/obj/structure/mopbucket/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
user << "[src] is out of water!</span>"
to_chat(user, "[src] is out of water!</span>")
else
reagents.trans_to(I, 5)
user << "<span class='notice'>You wet [I] in [src].</span>"
to_chat(user, "<span class='notice'>You wet [I] in [src].</span>")
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
else
return ..()