Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -50,10 +50,10 @@
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/obj/structure/bodycontainer/attack_hand(mob/user)
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if(locked)
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user << "<span class='danger'>It's locked.</span>"
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to_chat(user, "<span class='danger'>It's locked.</span>")
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return
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if(!connected)
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user << "That doesn't appear to have a tray."
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to_chat(user, "That doesn't appear to have a tray.")
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return
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if(connected.loc == src)
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open()
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@@ -89,7 +89,7 @@
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open()
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/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O)
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user << "<span class='notice'>You slam yourself into the side of [O].</span>"
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to_chat(user, "<span class='notice'>You slam yourself into the side of [O].</span>")
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container_resist(user)
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/obj/structure/bodycontainer/proc/open()
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@@ -156,7 +156,7 @@ var/global/list/crematoriums = new/list()
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var/id = 1
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/obj/structure/bodycontainer/crematorium/attack_robot(mob/user) //Borgs can't use crematoriums without help
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user << "<span class='warning'>[src] is locked against you.</span>"
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to_chat(user, "<span class='warning'>[src] is locked against you.</span>")
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return
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/obj/structure/bodycontainer/crematorium/Destroy()
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@@ -203,7 +203,7 @@ var/global/list/crematoriums = new/list()
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if (M.stat != DEAD)
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M.emote("scream")
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if(user)
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user.attack_log +="\[[time_stamp()]\] Cremated <b>[M]/[M.ckey]</b>"
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user.log_message("Cremated <b>[M]/[M.ckey]</b>", INDIVIDUAL_ATTACK_LOG)
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log_attack("\[[time_stamp()]\] <b>[user]/[user.ckey]</b> cremated <b>[M]/[M.ckey]</b>")
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else
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log_attack("\[[time_stamp()]\] <b>UNKNOWN</b> cremated <b>[M]/[M.ckey]</b>")
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@@ -258,7 +258,7 @@ var/global/list/crematoriums = new/list()
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connected.close()
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add_fingerprint(user)
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else
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user << "<span class='warning'>That's not connected to anything!</span>"
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to_chat(user, "<span class='warning'>That's not connected to anything!</span>")
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/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user)
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if(!istype(O, /atom/movable) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
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