Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -83,18 +83,18 @@
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cur_acc[i] = "n"
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for(var/line in lines)
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//world << line
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//to_chat(world, line)
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for(var/beat in splittext(lowertext(line), ","))
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//world << "beat: [beat]"
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//to_chat(world, "beat: [beat]")
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var/list/notes = splittext(beat, "/")
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for(var/note in splittext(notes[1], "-"))
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//world << "note: [note]"
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//to_chat(world, "note: [note]")
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if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
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playing = 0
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return
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if(lentext(note) == 0)
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continue
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//world << "Parse: [copytext(note,1,2)]"
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//to_chat(world, "Parse: [copytext(note,1,2)]")
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var/cur_note = text2ascii(note) - 96
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if(cur_note < 1 || cur_note > 7)
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continue
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@@ -218,12 +218,12 @@
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else
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tempo = sanitize_tempo(5) // default 120 BPM
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if(lines.len > 50)
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usr << "Too many lines!"
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to_chat(usr, "Too many lines!")
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lines.Cut(51)
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var/linenum = 1
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for(var/l in lines)
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if(lentext(l) > 50)
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usr << "Line [linenum] too long!"
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to_chat(usr, "Line [linenum] too long!")
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lines.Remove(l)
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else
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linenum++
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@@ -339,7 +339,7 @@
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/obj/structure/piano/attack_hand(mob/user)
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if(!user.IsAdvancedToolUser())
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user << "<span class='warning'>You don't have the dexterity to do this!</span>"
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return 1
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interact(user)
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@@ -357,7 +357,7 @@
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if (istype(O, /obj/item/weapon/wrench))
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if (!anchored && !isinspace())
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playsound(src.loc, O.usesound, 50, 1)
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user << "<span class='notice'> You begin to tighten \the [src] to the floor...</span>"
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to_chat(user, "<span class='notice'> You begin to tighten \the [src] to the floor...</span>")
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if (do_after(user, 20*O.toolspeed, target = src))
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user.visible_message( \
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"[user] tightens \the [src]'s casters.", \
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@@ -366,7 +366,7 @@
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anchored = 1
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else if(anchored)
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playsound(src.loc, O.usesound, 50, 1)
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user << "<span class='notice'> You begin to loosen \the [src]'s casters...</span>"
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to_chat(user, "<span class='notice'> You begin to loosen \the [src]'s casters...</span>")
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if (do_after(user, 40*O.toolspeed, target = src))
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user.visible_message( \
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"[user] loosens \the [src]'s casters.", \
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