Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -26,16 +26,16 @@
/obj/structure/noticeboard/attackby(obj/item/weapon/O, mob/user, params)
if(istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
if(!allowed(user))
user << "<span class='info'>You are not authorized to add notices</span>"
to_chat(user, "<span class='info'>You are not authorized to add notices</span>")
return
if(notices < 5)
if(!user.transferItemToLoc(O, src))
return
notices++
icon_state = "nboard0[notices]"
user << "<span class='notice'>You pin the [O] to the noticeboard.</span>"
to_chat(user, "<span class='notice'>You pin the [O] to the noticeboard.</span>")
else
user << "<span class='notice'>The notice board is full</span>"
to_chat(user, "<span class='notice'>The notice board is full</span>")
else
return ..()
@@ -73,7 +73,7 @@
add_fingerprint(usr)
P.attackby(I, usr)
else
usr << "<span class='notice'>You'll need something to write with!</span>"
to_chat(usr, "<span class='notice'>You'll need something to write with!</span>")
if(href_list["read"])
var/obj/item/I = locate(href_list["read"]) in contents