Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+12 -12
View File
@@ -49,9 +49,9 @@ FLOOR SAFES
/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
user << "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
if(tumbler_2_pos == tumbler_2_open)
user << "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
return 1
@@ -103,13 +103,13 @@ FLOOR SAFES
if(href_list["open"])
if(check_unlocked())
user << "<span class='notice'>You [open ? "close" : "open"] [src].</span>"
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
open = !open
update_icon()
updateUsrDialog()
return
else
user << "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
to_chat(user, "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
return
if(href_list["decrement"])
@@ -117,11 +117,11 @@ FLOOR SAFES
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
check_unlocked(user, canhear)
updateUsrDialog()
return
@@ -131,11 +131,11 @@ FLOOR SAFES
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
check_unlocked(user, canhear)
updateUsrDialog()
return
@@ -156,17 +156,17 @@ FLOOR SAFES
if(I.w_class + space <= maxspace)
space += I.w_class
if(!user.drop_item())
user << "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>"
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
return
I.forceMove(src)
user << "<span class='notice'>You put [I] in [src].</span>"
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
updateUsrDialog()
return
else
user << "<span class='notice'>[I] won't fit in [src].</span>"
to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
return
else if(istype(I, /obj/item/clothing/neck/stethoscope))
user << "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>"
to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
else
return ..()