Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -44,18 +44,18 @@
/obj/structure/showcase/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/screwdriver) && !anchored)
if(deconstruction_state == SHOWCASE_SCREWDRIVERED)
user << "<span class='notice'>You screw the screws back into the showcase.</span>"
to_chat(user, "<span class='notice'>You screw the screws back into the showcase.</span>")
playsound(loc, W.usesound, 100, 1)
deconstruction_state = SHOWCASE_CONSTRUCTED
else if (deconstruction_state == SHOWCASE_CONSTRUCTED)
user << "<span class='notice'>You unscrew the screws.</span>"
to_chat(user, "<span class='notice'>You unscrew the screws.</span>")
playsound(loc, W.usesound, 100, 1)
deconstruction_state = SHOWCASE_SCREWDRIVERED
if(istype(W, /obj/item/weapon/crowbar) && deconstruction_state == SHOWCASE_SCREWDRIVERED)
if(do_after(user, 20*W.toolspeed, target = src))
playsound(loc, W.usesound, 100, 1)
user << "<span class='notice'>You start to crowbar the showcase apart...</span>"
to_chat(user, "<span class='notice'>You start to crowbar the showcase apart...</span>")
new /obj/item/stack/sheet/metal (get_turf(src), 4)
qdel(src)
@@ -69,8 +69,8 @@
switch(deconstruction_state)
if(SHOWCASE_CONSTRUCTED)
user << "The showcase is fully constructed."
to_chat(user, "The showcase is fully constructed.")
if(SHOWCASE_SCREWDRIVERED)
user << "The showcase has its screws loosened."
to_chat(user, "The showcase has its screws loosened.")
else
user << "If you see this, something is wrong."
to_chat(user, "If you see this, something is wrong.")