Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -57,8 +57,8 @@
light_amount = T.get_lumcount()
if(light_amount > 2)
M << "<span class='warning'>It's too bright here to use [src.name]!</span>"
if(light_amount > 0.2)
to_chat(M, "<span class='warning'>It's too bright here to use [src.name]!</span>")
return 0
//mobs in range check
@@ -66,12 +66,12 @@
for(var/mob/living/L in orange(1,src))
if(L.ckey && L.client)
if((world.time - L.client.inactivity) < (world.time - 300) || L.stat != CONSCIOUS || L.restrained())//no playing with braindeads or corpses or handcuffed dudes.
M << "<span class='warning'>[L] doesn't seem to be paying attention...</span>"
to_chat(M, "<span class='warning'>[L] doesn't seem to be paying attention...</span>")
else
users_in_range++
if(users_in_range < 2)
M << "<span class='warning'>There aren't enough people to use the [src.name]!</span>"
to_chat(M, "<span class='warning'>There aren't enough people to use the [src.name]!</span>")
return 0
return 1