Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -54,18 +54,18 @@
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default_unfasten_wrench(user, I, time = 20)
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return
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else if(user.a_intent != INTENT_HARM)
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user << "<span class='notice'>[I] does not fit into [src].</span>"
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to_chat(user, "<span class='notice'>[I] does not fit into [src].</span>")
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return
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else
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return ..()
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if(full)
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user << "<span class='notice'>[src] can't hold any more of [I].</span>"
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to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
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return
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if(!user.drop_item())
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return
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I.loc = src
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user << "<span class='notice'>You put [I] in [src].</span>"
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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update_icon()
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/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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