Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -54,18 +54,18 @@
default_unfasten_wrench(user, I, time = 20)
return
else if(user.a_intent != INTENT_HARM)
user << "<span class='notice'>[I] does not fit into [src].</span>"
to_chat(user, "<span class='notice'>[I] does not fit into [src].</span>")
return
else
return ..()
if(full)
user << "<span class='notice'>[src] can't hold any more of [I].</span>"
to_chat(user, "<span class='notice'>[src] can't hold any more of [I].</span>")
return
if(!user.drop_item())
return
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
update_icon()
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \