Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -64,7 +64,7 @@
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.buckled || GM.has_buckled_mobs())
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user << "<span class='warning'>[GM] is attached to something!</span>"
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to_chat(user, "<span class='warning'>[GM] is attached to something!</span>")
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return
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for(var/obj/structure/transit_tube_pod/pod in loc)
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pod.visible_message("<span class='warning'>[user] starts putting [GM] into the [pod]!</span>")
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@@ -37,12 +37,12 @@
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if(istype(W, /obj/item/weapon/wrench))
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if(tube_construction)
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for(var/obj/structure/transit_tube_pod/pod in src.loc)
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user << "<span class='warning'>Remove the pod first!</span>"
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to_chat(user, "<span class='warning'>Remove the pod first!</span>")
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return
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user.visible_message("[user] starts to deattach \the [src].", "<span class='notice'>You start to deattach the [name]...</span>")
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playsound(src.loc, W.usesound, 50, 1)
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if(do_after(user, 35*W.toolspeed, target = src))
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user << "<span class='notice'>You deattach the [name].</span>"
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to_chat(user, "<span class='notice'>You deattach the [name].</span>")
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var/obj/structure/c_transit_tube/R = new tube_construction(loc)
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R.setDir(dir)
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transfer_fingerprints_to(R)
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@@ -15,7 +15,7 @@
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/obj/structure/c_transit_tube/examine(mob/user)
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..()
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user << "<span class='notice'>Alt-click to rotate it clockwise.</span>"
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to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
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/obj/structure/c_transit_tube/proc/tube_rotate()
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setDir(turn(dir, -90))
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@@ -46,7 +46,7 @@
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/obj/structure/c_transit_tube/AltClick(mob/user)
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..()
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if(user.incapacitated())
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user << "<span class='warning'>You can't do that right now!</span>"
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(!in_range(src, user))
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return
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@@ -64,13 +64,13 @@
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/obj/structure/c_transit_tube/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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user << "<span class='notice'>You start attaching the [name]...</span>"
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to_chat(user, "<span class='notice'>You start attaching the [name]...</span>")
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add_fingerprint(user)
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playsound(src.loc, I.usesound, 50, 1)
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if(do_after(user, 40*I.toolspeed, target = src))
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if(QDELETED(src))
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return
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user << "<span class='notice'>You attach the [name].</span>"
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to_chat(user, "<span class='notice'>You attach the [name].</span>")
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var/obj/structure/transit_tube/R = new build_type(loc, dir)
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transfer_fingerprints_to(R)
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qdel(src)
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@@ -69,9 +69,9 @@
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if(!moving)
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user << "<span class='notice'>You start trying to escape from the pod...</span>"
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to_chat(user, "<span class='notice'>You start trying to escape from the pod...</span>")
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if(do_after(user, 600, target = src))
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user << "<span class='notice'>You manage to open the pod.</span>"
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to_chat(user, "<span class='notice'>You manage to open the pod.</span>")
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empty_pod()
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/obj/structure/transit_tube_pod/proc/empty_pod(atom/location)
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