Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -64,7 +64,7 @@
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var/mob/living/GM = user.pulling
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if(user.grab_state >= GRAB_AGGRESSIVE)
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if(GM.buckled || GM.has_buckled_mobs())
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user << "<span class='warning'>[GM] is attached to something!</span>"
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to_chat(user, "<span class='warning'>[GM] is attached to something!</span>")
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return
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for(var/obj/structure/transit_tube_pod/pod in loc)
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pod.visible_message("<span class='warning'>[user] starts putting [GM] into the [pod]!</span>")
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