Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -53,15 +53,15 @@
return
if (dug)
user << "<span class='warning'>This area has already been dug!</span>"
to_chat(user, "<span class='warning'>This area has already been dug!</span>")
return
user << "<span class='notice'>You start digging...</span>"
to_chat(user, "<span class='notice'>You start digging...</span>")
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1)
if(do_after(user, digging_speed, target = src))
if(istype(src, /turf/open/floor/plating/asteroid))
user << "<span class='notice'>You dig a hole.</span>"
to_chat(user, "<span class='notice'>You dig a hole.</span>")
gets_dug()
feedback_add_details("pick_used_mining","[W.type]")
@@ -119,13 +119,18 @@
/turf/open/floor/plating/asteroid/basalt/Initialize()
..()
switch(icon_state)
if("basalt1", "basalt2", "basalt3") //5 and 9 are too dark to glow and make the amount of glows in tunnels too high
SetLuminosity(1, 1) //this is basically a 3.75% chance that a basalt floor glows
set_basalt_light(src)
/proc/set_basalt_light(turf/open/floor/B)
switch(B.icon_state)
if("basalt1", "basalt2", "basalt3")
B.set_light(2, 0.6, LIGHT_COLOR_LAVA) //more light
if("basalt5", "basalt9")
B.set_light(1.4, 0.6, LIGHT_COLOR_LAVA) //barely anything!
/turf/open/floor/plating/asteroid/basalt/gets_dug()
if(!dug)
SetLuminosity(0)
set_light(0)
..()
@@ -323,6 +328,3 @@
/turf/open/floor/plating/asteroid/snow/atmosphere
initial_gas_mix = "o2=22;n2=82;TEMP=180"
@@ -6,7 +6,10 @@
gender = PLURAL //"That's some lava."
baseturf = /turf/open/floor/plating/lava //lava all the way down
slowdown = 2
luminosity = 1
light_range = 2
light_power = 0.75
light_color = LIGHT_COLOR_LAVA
/turf/open/floor/plating/lava/ex_act()
return