Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -174,7 +174,7 @@
icon_state = "map-shuttle"
sheet_type = /obj/item/stack/sheet/mineral/titanium
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine, /obj/structure/shuttle/engine/heater, )
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater)
/turf/closed/wall/mineral/titanium/nodiagonal
smooth = SMOOTH_MORE
+1 -1
View File
@@ -61,7 +61,7 @@
/turf/closed/wall/clockwork/examine(mob/user)
..()
if((is_servant_of_ratvar(user) || isobserver(user)) && linkedcache)
user << "<span class='brass'>It is linked to a Tinkerer's Cache, generating components!</span>"
to_chat(user, "<span class='brass'>It is linked to a Tinkerer's Cache, generating components!</span>")
/turf/closed/wall/clockwork/Destroy()
if(linkedcache)
+43 -37
View File
@@ -17,19 +17,19 @@
..()
switch(d_state)
if(INTACT)
user << "<span class='notice'>The outer <b>grille</b> is fully intact.</span>"
to_chat(user, "<span class='notice'>The outer <b>grille</b> is fully intact.</span>")
if(SUPPORT_LINES)
user << "<span class='notice'>The outer <i>grille</i> has been cut, and the support lines are <b>screwed</b> securely to the outer cover.</span>"
to_chat(user, "<span class='notice'>The outer <i>grille</i> has been cut, and the support lines are <b>screwed</b> securely to the outer cover.</span>")
if(COVER)
user << "<span class='notice'>The support lines have been <i>unscrewed</i>, and the metal cover is <b>welded</b> firmly in place.</span>"
to_chat(user, "<span class='notice'>The support lines have been <i>unscrewed</i>, and the metal cover is <b>welded</b> firmly in place.</span>")
if(CUT_COVER)
user << "<span class='notice'>The metal cover has been <i>sliced through</i>, and is <b>connected loosely</b> to the girder.</span>"
to_chat(user, "<span class='notice'>The metal cover has been <i>sliced through</i>, and is <b>connected loosely</b> to the girder.</span>")
if(BOLTS)
user << "<span class='notice'>The outer cover has been <i>pried away</i>, and the bolts anchoring the support rods are <b>wrenched</b> in place.</span>"
to_chat(user, "<span class='notice'>The outer cover has been <i>pried away</i>, and the bolts anchoring the support rods are <b>wrenched</b> in place.</span>")
if(SUPPORT_RODS)
user << "<span class='notice'>The bolts anchoring the support rods have been <i>loosened</i>, but are still <b>welded</b> firmly to the girder.</span>"
to_chat(user, "<span class='notice'>The bolts anchoring the support rods have been <i>loosened</i>, but are still <b>welded</b> firmly to the girder.</span>")
if(SHEATH)
user << "<span class='notice'>The support rods have been <i>sliced through</i>, and the outer sheath is <b>connected loosely</b> to the girder.</span>"
to_chat(user, "<span class='notice'>The support rods have been <i>sliced through</i>, and the outer sheath is <b>connected loosely</b> to the girder.</span>")
/turf/closed/wall/r_wall/devastate_wall()
new sheet_type(src, sheet_amount)
@@ -43,12 +43,12 @@
playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1)
else
playsound(src, 'sound/effects/bang.ogg', 50, 1)
M << "<span class='warning'>This wall is far too strong for you to destroy.</span>"
to_chat(M, "<span class='warning'>This wall is far too strong for you to destroy.</span>")
/turf/closed/wall/r_wall/try_destroy(obj/item/weapon/W, mob/user, turf/T)
if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
user << "<span class='notice'>You begin to smash though the [name]...</span>"
to_chat(user, "<span class='notice'>You begin to smash though the [name]...</span>")
if(do_after(user, 50, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W)
return 1
@@ -66,170 +66,170 @@
playsound(src, W.usesound, 100, 1)
d_state = SUPPORT_LINES
update_icon()
user << "<span class='notice'>You cut the outer grille.</span>"
to_chat(user, "<span class='notice'>You cut the outer grille.</span>")
return 1
if(SUPPORT_LINES)
if(istype(W, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You begin unsecuring the support lines...</span>"
to_chat(user, "<span class='notice'>You begin unsecuring the support lines...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != SUPPORT_LINES)
return 1
d_state = COVER
update_icon()
user << "<span class='notice'>You unsecure the support lines.</span>"
to_chat(user, "<span class='notice'>You unsecure the support lines.</span>")
return 1
else if(istype(W, /obj/item/weapon/wirecutters))
playsound(src, W.usesound, 100, 1)
d_state = INTACT
update_icon()
user << "<span class='notice'>You repair the outer grille.</span>"
to_chat(user, "<span class='notice'>You repair the outer grille.</span>")
return 1
if(COVER)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
user << "<span class='notice'>You begin slicing through the metal cover...</span>"
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 60*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !WT || !WT.isOn() || d_state != COVER)
return 1
d_state = CUT_COVER
update_icon()
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return 1
if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
user << "<span class='notice'>You begin slicing through the metal cover...</span>"
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 60*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != COVER)
return 1
d_state = CUT_COVER
update_icon()
user << "<span class='notice'>You press firmly on the cover, dislodging it.</span>"
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return 1
if(istype(W, /obj/item/weapon/screwdriver))
user << "<span class='notice'>You begin securing the support lines...</span>"
to_chat(user, "<span class='notice'>You begin securing the support lines...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != COVER)
return 1
d_state = SUPPORT_LINES
update_icon()
user << "<span class='notice'>The support lines have been secured.</span>"
to_chat(user, "<span class='notice'>The support lines have been secured.</span>")
return 1
if(CUT_COVER)
if(istype(W, /obj/item/weapon/crowbar))
user << "<span class='notice'>You struggle to pry off the cover...</span>"
to_chat(user, "<span class='notice'>You struggle to pry off the cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != CUT_COVER)
return 1
d_state = BOLTS
update_icon()
user << "<span class='notice'>You pry off the cover.</span>"
to_chat(user, "<span class='notice'>You pry off the cover.</span>")
return 1
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
user << "<span class='notice'>You begin welding the metal cover back to the frame...</span>"
to_chat(user, "<span class='notice'>You begin welding the metal cover back to the frame...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 60*WT.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !WT || !WT.isOn() || d_state != CUT_COVER)
return 1
d_state = COVER
update_icon()
user << "<span class='notice'>The metal cover has been welded securely to the frame.</span>"
to_chat(user, "<span class='notice'>The metal cover has been welded securely to the frame.</span>")
return 1
if(BOLTS)
if(istype(W, /obj/item/weapon/wrench))
user << "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>"
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != BOLTS)
return 1
d_state = SUPPORT_RODS
update_icon()
user << "<span class='notice'>You remove the bolts anchoring the support rods.</span>"
to_chat(user, "<span class='notice'>You remove the bolts anchoring the support rods.</span>")
return 1
if(istype(W, /obj/item/weapon/crowbar))
user << "<span class='notice'>You start to pry the cover back into place...</span>"
to_chat(user, "<span class='notice'>You start to pry the cover back into place...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 20*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != BOLTS)
return 1
d_state = CUT_COVER
update_icon()
user << "<span class='notice'>The metal cover has been pried back into place.</span>"
to_chat(user, "<span class='notice'>The metal cover has been pried back into place.</span>")
return 1
if(SUPPORT_RODS)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
user << "<span class='notice'>You begin slicing through the support rods...</span>"
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !WT || !WT.isOn() || d_state != SUPPORT_RODS)
return 1
d_state = SHEATH
update_icon()
user << "<span class='notice'>You slice through the support rods.</span>"
to_chat(user, "<span class='notice'>You slice through the support rods.</span>")
return 1
if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
user << "<span class='notice'>You begin slicing through the support rods...</span>"
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, 'sound/items/Welder.ogg', 100, 1)
if(do_after(user, 100*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != SUPPORT_RODS)
return 1
d_state = SHEATH
update_icon()
user << "<span class='notice'>You slice through the support rods.</span>"
to_chat(user, "<span class='notice'>You slice through the support rods.</span>")
return 1
if(istype(W, /obj/item/weapon/wrench))
user << "<span class='notice'>You start tightening the bolts which secure the support rods to their frame...</span>"
to_chat(user, "<span class='notice'>You start tightening the bolts which secure the support rods to their frame...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != SUPPORT_RODS)
return 1
d_state = BOLTS
update_icon()
user << "<span class='notice'>You tighten the bolts anchoring the support rods.</span>"
to_chat(user, "<span class='notice'>You tighten the bolts anchoring the support rods.</span>")
return 1
if(SHEATH)
if(istype(W, /obj/item/weapon/crowbar))
user << "<span class='notice'>You struggle to pry off the outer sheath...</span>"
to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100*W.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != SHEATH)
return 1
user << "<span class='notice'>You pry off the outer sheath.</span>"
to_chat(user, "<span class='notice'>You pry off the outer sheath.</span>")
dismantle_wall()
return 1
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
user << "<span class='notice'>You begin welding the support rods back together...</span>"
to_chat(user, "<span class='notice'>You begin welding the support rods back together...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 100*WT.toolspeed, target = src))
if(!istype(src, /turf/closed/wall/r_wall) || !WT || !WT.isOn() || d_state != SHEATH)
return 1
d_state = SUPPORT_RODS
update_icon()
user << "<span class='notice'>You weld the support rods back together.</span>"
to_chat(user, "<span class='notice'>You weld the support rods back together.</span>")
return 1
return 0
@@ -248,3 +248,9 @@
if(current_size >= STAGE_FIVE)
if(prob(30))
dismantle_wall()
/turf/closed/wall/r_vall/rcd_vals(mob/user, obj/item/weapon/rcd/the_rcd)
return FALSE
/turf/closed/wall/r_vall/rcd_act(mob/user, obj/item/weapon/rcd/the_rcd, passed_mode)
return FALSE