Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+38 -44
View File
@@ -4,11 +4,11 @@ var/global/BSACooldown = 0
////////////////////////////////
/proc/message_admins(msg)
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
admins << msg
to_chat(admins, msg)
/proc/relay_msg_admins(msg)
msg = "<span class=\"admin\"><span class=\"prefix\">RELAY:</span> <span class=\"message\">[msg]</span></span>"
admins << msg
to_chat(admins, msg)
///////////////////////////////////////////////////////////////////////////////////////////////Panels
@@ -25,7 +25,7 @@ var/global/BSACooldown = 0
log_game("[key_name_admin(usr)] checked the player panel while in game.")
if(!M)
usr << "You seem to be selecting a mob that doesn't exist anymore."
to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.")
return
var/body = "<html><head><title>Options for [M.key]</title></head>"
@@ -82,7 +82,8 @@ var/global/BSACooldown = 0
body += "<br><br>"
body += "<A href='?_src_=holder;traitor=\ref[M]'>Traitor panel</A> | "
body += "<A href='?_src_=holder;narrateto=\ref[M]'>Narrate to</A> | "
body += "<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A>"
body += "<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A> | "
body += "<A href='?_src_=holder;individuallog=\ref[M]'>Individual Round Logs</A>"
if (M.client)
if(!isnewplayer(M))
@@ -156,9 +157,6 @@ var/global/BSACooldown = 0
body += "<br><br>"
body += "<b>Other actions:</b>"
body += "<br>"
body += "<A href='?_src_=holder;mentor=\ref[M]'>Make Mentor</A> | "
body += "<A href='?_src_=holder;removementor=\ref[M]'>Remove Mentor</A> | "
body += "<br>"
body += "<A href='?_src_=holder;forcespeech=\ref[M]'>Forcesay</A> | "
body += "<A href='?_src_=holder;tdome1=\ref[M]'>Thunderdome 1</A> | "
body += "<A href='?_src_=holder;tdome2=\ref[M]'>Thunderdome 2</A> | "
@@ -180,7 +178,7 @@ var/global/BSACooldown = 0
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
to_chat(usr, "Error: you are not an admin!")
return
var/dat
dat = text("<HEAD><TITLE>Admin Newscaster</TITLE></HEAD><H3>Admin Newscaster Unit</H3>")
@@ -376,8 +374,8 @@ var/global/BSACooldown = 0
else
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
//world << "Channelname: [src.admincaster_feed_channel.channel_name] [src.admincaster_feed_channel.author]"
//world << "Msg: [src.admincaster_feed_message.author] [src.admincaster_feed_message.body]"
//to_chat(world, "Channelname: [src.admincaster_feed_channel.channel_name] [src.admincaster_feed_channel.author]")
//to_chat(world, "Msg: [src.admincaster_feed_message.author] [src.admincaster_feed_message.body]")
usr << browse(dat, "window=admincaster_main;size=400x600")
onclose(usr, "admincaster_main")
@@ -451,7 +449,7 @@ var/global/BSACooldown = 0
if(message)
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
world << "<span class='adminnotice'><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b></span>\n \t [message]"
to_chat(world, "<span class='adminnotice'><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b></span>\n \t [message]")
log_admin("Announce: [key_name(usr)] : [message]")
feedback_add_details("admin_verb","A") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -473,7 +471,7 @@ var/global/BSACooldown = 0
else
message_admins("[key_name(usr)] set the admin notice.")
log_admin("[key_name(usr)] set the admin notice:\n[new_admin_notice]")
world << "<span class ='adminnotice'><b>Admin Notice:</b>\n \t [new_admin_notice]</span>"
to_chat(world, "<span class ='adminnotice'><b>Admin Notice:</b>\n \t [new_admin_notice]</span>")
feedback_add_details("admin_verb","SAN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
admin_notice = new_admin_notice
return
@@ -493,7 +491,7 @@ var/global/BSACooldown = 0
set name="Toggle Dead OOC"
dooc_allowed = !( dooc_allowed )
log_admin("[key_name(usr)] toggled Dead OOC.")
log_admin("[key_name(usr)] toggled OOC.")
message_admins("[key_name_admin(usr)] toggled Dead OOC.")
feedback_add_details("admin_verb","TDOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/*
@@ -522,7 +520,7 @@ var/global/BSACooldown = 0
feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return 1
else
usr << "<font color='red'>Error: Start Now: Game has already started.</font>"
to_chat(usr, "<font color='red'>Error: Start Now: Game has already started.</font>")
return 0
@@ -532,9 +530,9 @@ var/global/BSACooldown = 0
set name="Toggle Entering"
enter_allowed = !( enter_allowed )
if (!( enter_allowed ))
world << "<B>New players may no longer enter the game.</B>"
to_chat(world, "<B>New players may no longer enter the game.</B>")
else
world << "<B>New players may now enter the game.</B>"
to_chat(world, "<B>New players may now enter the game.</B>")
log_admin("[key_name(usr)] toggled new player game entering.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled new player game entering.</span>")
world.update_status()
@@ -546,9 +544,9 @@ var/global/BSACooldown = 0
set name="Toggle AI"
config.allow_ai = !( config.allow_ai )
if (!( config.allow_ai ))
world << "<B>The AI job is no longer chooseable.</B>"
to_chat(world, "<B>The AI job is no longer chooseable.</B>")
else
world << "<B>The AI job is chooseable now.</B>"
to_chat(world, "<B>The AI job is chooseable now.</B>")
log_admin("[key_name(usr)] toggled AI allowed.")
world.update_status()
feedback_add_details("admin_verb","TAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -559,9 +557,9 @@ var/global/BSACooldown = 0
set name="Toggle Respawn"
abandon_allowed = !( abandon_allowed )
if (abandon_allowed)
world << "<B>You may now respawn.</B>"
to_chat(world, "<B>You may now respawn.</B>")
else
world << "<B>You may no longer respawn :(</B>"
to_chat(world, "<B>You may no longer respawn :(</B>")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].</span>")
log_admin("[key_name(usr)] toggled respawn to [abandon_allowed ? "On" : "Off"].")
world.update_status()
@@ -578,10 +576,10 @@ var/global/BSACooldown = 0
if(newtime)
ticker.SetTimeLeft(newtime * 10)
if(newtime < 0)
world << "<b>The game start has been delayed.</b>"
to_chat(world, "<b>The game start has been delayed.</b>")
log_admin("[key_name(usr)] delayed the round start.")
else
world << "<b>The game will start in [newtime] seconds.</b>"
to_chat(world, "<b>The game will start in [newtime] seconds.</b>")
world << 'sound/ai/attention.ogg'
log_admin("[key_name(usr)] set the pre-game delay to [newtime] seconds.")
feedback_add_details("admin_verb","DELAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -645,10 +643,10 @@ var/global/BSACooldown = 0
set name = "Show Traitor Panel"
if(!istype(M))
usr << "This can only be used on instances of type /mob"
to_chat(usr, "This can only be used on instances of type /mob")
return
if(!M.mind)
usr << "This mob has no mind!"
to_chat(usr, "This mob has no mind!")
return
M.mind.edit_memory()
@@ -661,9 +659,9 @@ var/global/BSACooldown = 0
set name="Toggle tinted welding helmes"
tinted_weldhelh = !( tinted_weldhelh )
if (tinted_weldhelh)
world << "<B>The tinted_weldhelh has been enabled!</B>"
to_chat(world, "<B>The tinted_weldhelh has been enabled!</B>")
else
world << "<B>The tinted_weldhelh has been disabled!</B>"
to_chat(world, "<B>The tinted_weldhelh has been disabled!</B>")
log_admin("[key_name(usr)] toggled tinted_weldhelh.")
message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.")
feedback_add_details("admin_verb","TTWH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -674,9 +672,9 @@ var/global/BSACooldown = 0
set name="Toggle guests"
guests_allowed = !( guests_allowed )
if (!( guests_allowed ))
world << "<B>Guests may no longer enter the game.</B>"
to_chat(world, "<B>Guests may no longer enter the game.</B>")
else
world << "<B>Guests may now enter the game.</B>"
to_chat(world, "<B>Guests may now enter the game.</B>")
log_admin("[key_name(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] toggled guests game entering [guests_allowed?"":"dis"]allowed.</span>")
feedback_add_details("admin_verb","TGU") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -686,35 +684,35 @@ var/global/BSACooldown = 0
for(var/mob/living/silicon/S in mob_list)
ai_number++
if(isAI(S))
usr << "<b>AI [key_name(S, usr)]'s laws:</b>"
to_chat(usr, "<b>AI [key_name(S, usr)]'s laws:</b>")
else if(iscyborg(S))
var/mob/living/silicon/robot/R = S
usr << "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>"
to_chat(usr, "<b>CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independant)"]: laws:</b>")
else if (ispAI(S))
usr << "<b>pAI [key_name(S, usr)]'s laws:</b>"
to_chat(usr, "<b>pAI [key_name(S, usr)]'s laws:</b>")
else
usr << "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>"
to_chat(usr, "<b>SOMETHING SILICON [key_name(S, usr)]'s laws:</b>")
if (S.laws == null)
usr << "[key_name(S, usr)]'s laws are null?? Contact a coder."
to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.")
else
S.laws.show_laws(usr)
if(!ai_number)
usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
to_chat(usr, "<b>No AIs located</b>" )
/datum/admins/proc/output_all_devil_info()
var/devil_number = 0
for(var/D in ticker.mode.devils)
devil_number++
usr << "Devil #[devil_number]:<br><br>" + ticker.mode.printdevilinfo(D)
to_chat(usr, "Devil #[devil_number]:<br><br>" + ticker.mode.printdevilinfo(D))
if(!devil_number)
usr << "<b>No Devils located</b>" //Just so you know the thing is actually working and not just ignoring you.
to_chat(usr, "<b>No Devils located</b>" )
/datum/admins/proc/output_devil_info(mob/living/M)
if(istype(M) && M.mind && M.mind.devilinfo)
usr << ticker.mode.printdevilinfo(M.mind)
to_chat(usr, ticker.mode.printdevilinfo(M.mind))
else
usr << "<b>[M] is not a devil."
to_chat(usr, "<b>[M] is not a devil.")
/datum/admins/proc/manage_free_slots()
if(!check_rights())
@@ -776,7 +774,7 @@ var/global/BSACooldown = 0
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
continue
if(message)
C << message
to_chat(C, message)
kicked_client_names.Add("[C.ckey]")
qdel(C)
return kicked_client_names
@@ -825,8 +823,4 @@ var/global/BSACooldown = 0
string = pick(
"Admin login: [key_name(src)]")
if(string)
message_admins("[string]")
/datum/admins/SDQL_update()
return FALSE //No.
message_admins("[string]")