Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -31,20 +31,20 @@
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if(!holder)
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return
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switch(subject)
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if("singulo", "wires", "telesci", "gravity", "records", "cargo", "supermatter", "atmos", "kudzu") //general one-round-only stuff
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if("singulo", "wires", "telesci", "gravity", "records", "cargo", "supermatter", "atmos", "botany") //general one-round-only stuff
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var/F = investigate_subject2file(subject)
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if(!F)
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src << "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>"
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to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
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return
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src << browse(F,"window=investigate[subject];size=800x300")
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if("hrefs") //persistent logs and stuff
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if(href_logfile)
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src << browse(href_logfile,"window=investigate[subject];size=800x300")
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else if(!config.log_hrefs)
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src << "<span class='danger'>Href logging is off and no logfile was found.</span>"
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to_chat(src, "<span class='danger'>Href logging is off and no logfile was found.</span>")
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return
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else
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src << "<span class='danger'>No href logfile was found.</span>"
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to_chat(src, "<span class='danger'>No href logfile was found.</span>")
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return
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if("notes, memos, watchlist")
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browse_messages()
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