Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -56,7 +56,7 @@
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var/mob/dead/observer/ghost = pick_n_take(candidates)
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var/mob/living/body = pick_n_take(bodies)
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body << "Your mob has been taken over by a ghost!"
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to_chat(body, "Your mob has been taken over by a ghost!")
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message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
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body.ghostize(0)
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body.key = ghost.key
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@@ -81,7 +81,7 @@
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var/turf/T = find_safe_turf()
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new /obj/effect/overlay/temp/gravpush(get_turf(M))
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M.forceMove(T)
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M << "<span class='notice'>Pop!</span>"
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to_chat(M, "<span class='notice'>Pop!</span>")
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/obj/effect/station_crash
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name = "station crash"
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@@ -133,16 +133,16 @@
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else
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var/mob/living/L = M
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if(L.pulling && istype(L.pulling, /obj/item/bodypart/head))
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L << "Your offering is accepted. You may pass."
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to_chat(L, "Your offering is accepted. You may pass.")
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qdel(L.pulling)
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var/turf/LA = pick(warp_points)
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L.forceMove(LA)
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L.hallucination = 0
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L << "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>"
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to_chat(L, "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>")
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for(var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw in L)
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qdel(chainsaw)
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else
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L << "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions."
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to_chat(L, "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions.")
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/obj/effect/landmark/shuttle_arena_safe
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name = "hall of champions"
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@@ -167,7 +167,7 @@
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var/obj/effect/landmark/LA = pick(warp_points)
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M.forceMove(get_turf(LA))
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M << "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>"
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to_chat(M, "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>")
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spawn()
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var/obj/effect/mine/pickup/bloodbath/B = new(M)
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B.mineEffect(M)
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