Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -56,7 +56,7 @@
var/mob/dead/observer/ghost = pick_n_take(candidates)
var/mob/living/body = pick_n_take(bodies)
body << "Your mob has been taken over by a ghost!"
to_chat(body, "Your mob has been taken over by a ghost!")
message_admins("[key_name_admin(ghost)] has taken control of ([key_name_admin(body)])")
body.ghostize(0)
body.key = ghost.key
@@ -81,7 +81,7 @@
var/turf/T = find_safe_turf()
new /obj/effect/overlay/temp/gravpush(get_turf(M))
M.forceMove(T)
M << "<span class='notice'>Pop!</span>"
to_chat(M, "<span class='notice'>Pop!</span>")
/obj/effect/station_crash
name = "station crash"
@@ -133,16 +133,16 @@
else
var/mob/living/L = M
if(L.pulling && istype(L.pulling, /obj/item/bodypart/head))
L << "Your offering is accepted. You may pass."
to_chat(L, "Your offering is accepted. You may pass.")
qdel(L.pulling)
var/turf/LA = pick(warp_points)
L.forceMove(LA)
L.hallucination = 0
L << "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>"
to_chat(L, "<span class='reallybig redtext'>The battle is won. Your bloodlust subsides.</span>")
for(var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw in L)
qdel(chainsaw)
else
L << "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions."
to_chat(L, "You are not yet worthy of passing. Drag a severed head to the barrier to be allowed entry to the hall of champions.")
/obj/effect/landmark/shuttle_arena_safe
name = "hall of champions"
@@ -167,7 +167,7 @@
var/obj/effect/landmark/LA = pick(warp_points)
M.forceMove(get_turf(LA))
M << "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>"
to_chat(M, "<span class='reallybig redtext'>You're trapped in a deadly arena! To escape, you'll need to drag a severed head to the escape portals.</span>")
spawn()
var/obj/effect/mine/pickup/bloodbath/B = new(M)
B.mineEffect(M)