Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -349,12 +349,16 @@
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var/brains = 0
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var/other_players = 0
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var/living_skipped = 0
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var/drones = 0
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for(var/mob/M in mob_list)
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if(M.ckey)
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if(isnewplayer(M))
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lobby_players++
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continue
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else if(M.stat != DEAD && M.mind && !isbrain(M))
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if(isdrone(M))
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drones++
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continue
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if(M.z == ZLEVEL_CENTCOM)
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living_skipped++
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continue
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@@ -373,7 +377,7 @@
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other_players++
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dat += "<BR><b><font color='blue' size='3'>Players:|[connected_players - lobby_players] ingame|[connected_players] connected|[lobby_players] lobby|</font></b>"
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dat += "<BR><b><font color='green'>Living Players:|[living_players_connected] active|[living_players - living_players_connected] disconnected|[living_players_antagonist] antagonists|</font></b>"
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dat += "<BR><b><font color='#bf42f4'>SKIPPED \[On centcom Z-level\]: [living_skipped] living players|</font></b>"
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dat += "<BR><b><font color='#bf42f4'>SKIPPED \[On centcom Z-level\]: [living_skipped] living players|[drones] living drones|</font></b>"
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dat += "<BR><b><font color='red'>Dead/Observing players:|[observers_connected] active|[observers - observers_connected] disconnected|[brains] brains|</font></b>"
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if(other_players)
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dat += "<BR><span class='userdanger'>[other_players] players in invalid state or the statistics code is bugged!</span>"
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